Weapon skill levels: Difference between revisions
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*2 = Hitman<br> | *2 = Hitman<br> | ||
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'''The higher levels | '''The higher weapon skill levels improve your weapons. Each weapon specifies its own upgrades at each level, but the 3 improved characteristics are:''' | ||
*Ability to move with weapon | *Ability to move with weapon | ||
*Weapon damage | *Weapon damage |
Revision as of 06:44, 17 November 2006
There are 3 weapon levels:
- 0 = Poor
- 1 = Gangster
- 2 = Hitman
The higher weapon skill levels improve your weapons. Each weapon specifies its own upgrades at each level, but the 3 improved characteristics are:
- Ability to move with weapon
- Weapon damage
- Weapon Accuracy
Note: To see a complete list of what each level does, refer to GTASA's weapon.dat.
The follow list defines the weapon skill levels needed to advance to the next skill level:
################ PISTOL 0 0 1 40 2 999 PISTOL_SILENCED 0 0 1 500 2 999 DESERT_EAGLE 0 0 1 200 2 999 ################ SHOTGUN 0 0 1 200 2 999 SAWNOFF 0 0 1 200 2 999 SPAS12 0 0 1 200 2 999 ################ MICRO_UZI 0 0 1 50 2 999 TEC9 0 0 1 50 2 999 MP5 0 0 1 250 2 999 ################ AK47 0 0 1 200 2 999 M4 0 0 1 200 2 999 ################ COUNTRYRIFLE 0 0 1 300 2 999 SNIPERRIFLE 0 0 1 300 2 999