Weapon skill levels: Difference between revisions
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| scope="row" style="background:#d9d9d9;"|'''Pistol''' | | scope="row" style="background:#d9d9d9;"|'''Pistol''' | ||
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[[ru:Weapon_skill_levels]] |
Latest revision as of 21:03, 6 June 2022
There are 3 weapon levels:
ID | Skill name |
0 | Poor |
1 | Gangster |
2 | Hitman |
The higher weapon skill levels improve your weapons. Some weapons do not have any upgrades. Each weapon specifies unique upgrades at each level, but only the following characteristics are improved:
- Ability to move with weapon
- Weapon damage
- Weapon accuracy
- Dual wield capability (At stat level 1000, you receive a 2nd gun and dual wield is enabled)
Note: To see a complete list of what each level does, refer to GTASA's weapon.dat.
The follow table shows the weapon skill levels needed to advance to the next skill level:
Note that the levels only change to the skill 'Gangster'
Weapon | Poor | Gangster | Hitman |
---|---|---|---|
Pistol | 0 | 40 | 999 |
Pistol Silenced | 0 | 500 | 999 |
Desert eagle | 0 | 200 | 999 |
Shotgun | 0 | 200 | 999 |
SawnOff | 0 | 200 | 999 |
SPAS 12 | 0 | 200 | 999 |
Micro uzi | 0 | 50 | 999 |
TEC 9 | 0 | 50 | 999 |
MP5 | 0 | 250 | 999 |
AK-47 | 0 | 200 | 999 |
M4 | 0 | 200 | 999 |
Country Rifle | 0 | 300 | 999 |
Sniper Rifle | 0 | 300 | 999 |