Weapon skill levels: Difference between revisions
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There are 3 weapon levels: | |||
*0 = Poor | *0 = Poor | ||
*1 = Gangster | *1 = Gangster | ||
*2 = Hitman | *2 = Hitman | ||
<br> | <br> | ||
The higher weapon skill levels improve your weapons. Some weapons do not have any upgrades. Each weapon specifies unique upgrades at each level, but only the following characteristics are improved: | |||
*Ability to move with weapon | *Ability to move with weapon | ||
*Weapon damage | *Weapon damage | ||
*Weapon | *Weapon accuracy | ||
*Dual wield capability '''(At stat level 1000, you receive a 2nd gun and dual wield is enabled)'''<br> | |||
''Note: To see a complete list of what each level does, refer to GTASA's weapon.dat.''<br> | ''Note: To see a complete list of what each level does, refer to GTASA's weapon.dat.''<br> | ||
<br> | <br> |
Revision as of 02:54, 12 January 2011
There are 3 weapon levels:
- 0 = Poor
- 1 = Gangster
- 2 = Hitman
The higher weapon skill levels improve your weapons. Some weapons do not have any upgrades. Each weapon specifies unique upgrades at each level, but only the following characteristics are improved:
- Ability to move with weapon
- Weapon damage
- Weapon accuracy
- Dual wield capability (At stat level 1000, you receive a 2nd gun and dual wield is enabled)
Note: To see a complete list of what each level does, refer to GTASA's weapon.dat.
The follow list defines the weapon skill levels needed to advance to the next skill level:
################ PISTOL 0 0 1 40 2 999 PISTOL_SILENCED 0 0 1 500 2 999 DESERT_EAGLE 0 0 1 200 2 999 ################ SHOTGUN 0 0 1 200 2 999 SAWNOFF 0 0 1 200 2 999 SPAS12 0 0 1 200 2 999 ################ MICRO_UZI 0 0 1 50 2 999 TEC9 0 0 1 50 2 999 MP5 0 0 1 250 2 999 ################ AK47 0 0 1 200 2 999 M4 0 0 1 200 2 999 ################ COUNTRYRIFLE 0 0 1 300 2 999 SNIPERRIFLE 0 0 1 300 2 999