Weapon skill levels: Difference between revisions

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*2 = Hitman<br>
*2 = Hitman<br>
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'''The higher weapon skill levels improve your weapons. Each weapon specifies its own upgrades at each level, but the 3 improved characteristics are:'''
'''The higher weapon skill levels improve your weapons. Some weapons do not have any upgrades. Each weapon specifies unique upgrades at each level, but only the following characteristics are improved:'''
*Ability to move with weapon
*Ability to move with weapon
*Weapon damage
*Weapon damage

Revision as of 06:52, 17 November 2006

There are 3 weapon levels:

  • 0 = Poor
  • 1 = Gangster
  • 2 = Hitman


The higher weapon skill levels improve your weapons. Some weapons do not have any upgrades. Each weapon specifies unique upgrades at each level, but only the following characteristics are improved:

  • Ability to move with weapon
  • Weapon damage
  • Weapon Accuracy

Note: To see a complete list of what each level does, refer to GTASA's weapon.dat.

The follow list defines the weapon skill levels needed to advance to the next skill level:

################
PISTOL
0  0
1  40
2  999

PISTOL_SILENCED
0  0
1  500
2  999

DESERT_EAGLE
0  0
1  200
2  999
################
SHOTGUN
0  0
1  200
2  999

SAWNOFF
0  0
1  200
2  999

SPAS12
0  0
1  200
2  999
################
MICRO_UZI
0  0
1  50
2  999

TEC9
0  0
1  50
2  999

MP5
0  0
1  250
2  999
################
AK47
0  0
1  200
2  999

M4
0  0
1  200
2  999
################
COUNTRYRIFLE
0  0
1  300
2  999

SNIPERRIFLE
0  0
1  300
2  999