Zombiesystem script: Difference between revisions

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IX.Savesystem
IX.Savesystem
use the savesystem :<setting name="*savesystem" value="true"/>  true or false
use the savesystem :
use the autologin :<setting name="*autologin" value="true"/> true or false
<setting name="*savesystem" value="true"/>
password for autologinaccounts  <setting name="password" value="password"/> CHANGE THE VALUE
   true or false
use the autologin :
<setting name="*autologin" value="true"/>  
true or false
password for autologinaccounts   
<setting name="password" value="password"/>  
CHANGE THE VALUE
no worry to change it more then 1 time
no worry to change it more then 1 time
the script tags the accounts created by it
the script tags the accounts created by it

Revision as of 14:59, 1 December 2013

Zombiesystem script

zombiesystem:

you can use this script for different things it contains: zombies with use of their own ai housesystem

inventory/loot system

a carsystem to create cars that wil respawn at their original position when exploded

a spawnsystem

a accountsystem

you can use all in one or just parts of the script this is an explanation of the configs in meta.xml to help you so



I.zombielimit

   <setting name="*zombielimit" value="100"/>

serves to put the limit of the scripts zombies the limit counts per player, for ex:adding 100 zombies to limit == 1000 zombies for 10 players if you are low on players it can work fine,but more players will lag your server setting it to 0 will make no zombie spawn


II.start items:

    <setting name="*startweapon" value="22"/>
    <setting name="*startammo" value="60"/>
    <setting name="*startweapon2" value="26"/>
    <setting name="*startammo2" value="60"/>
    <setting name="*startpills" value="10"/>
    <setting name="*startbandage" value="10"/>

these settings are for the start/respawn weapons/items to be given to a player


III. spawnsystem

   <setting name="*allowspawn" value="true"/>

this setting is to use the scripts spawnsystem putting the value to fals wil not activate the spawnsys



IV.modsystem

    <setting name="*allowmods" value="true"/>

allow the scripts mods to be replaced



V.commands

    <setting name="*carcreator" value="showcarcreator"/>
    <setting name="*colcreator" value="showcolcreator"/>
    <setting name="*spawncreator" value="showspawncreator"/>
    <setting name="*housecreator" value="showhousecreator"/>
    <setting name="*killcommand" value="iwannadie"/>
    <setting name="*killcount" value="mykills"/>
    <setting name="*skillcount" value="mystats"/>

these are for vital commands of the script some need to be changed for security or anybody could create stuff on your server



VI.Houseblips

    <setting name="*houseblips" value="true"/>

adding blips to the scripts houses or not


VII.Pingkicker

    <setting name="*maxping" value="1000"/>
maxping for pingkicker



VII. smal extra

   <setting name="*slothbot" value="false"/>

can the zombies from script use slothbot ai or not (you need to have slothbot running)



VIII.Decay

    <setting name="*decay" value="20000"/>

the timer for decay of body's and pickups body's decay is 3X a round so actualy the body will disapear in 60000 ms pickups 6X



IX.Savesystem use the savesystem : <setting name="*savesystem" value="true"/>

 true or false

use the autologin : <setting name="*autologin" value="true"/> true or false password for autologinaccounts <setting name="password" value="password"/> CHANGE THE VALUE no worry to change it more then 1 time the script tags the accounts created by it and updates the password (for those accounts only) on each restart of the script



i hope this is usefull