Building MTASA Server on macOS
|This article needs checking.|
Reason(s): Does not currently compile correctly on macOS
Preparing your system
In order to build the Multi Theft Auto dedicated server, you will have to set up your system with the correct libraries and tools. In order to get these, you will have to install the latest MacPorts release.
Our network module is distributed as a precompiled binary library. The latest version for Mac OS X can be downloaded from our Downloads page on Google Code.
Setting up MacPorts
Since our software relies on a number of well known libraries that are not shipped on a vanilla Mac OS X system, it may be necessary for you to install these first. With the MacPorts software you can easily download and install these libraries, so follow the installation instructions at macports.org.
After installing MacPorts, you should install the following packages:
To install these packages, use the port install <package> command in your Terminal application. If you are not running as root, you will have to use sudo in front.
Compiling the server
MacPorts installs itself into /opt/local by default, so we will have to pass the appropriate compiler and linker search path flags to the configure command.
autoreconf -fi CPPFLAGS="-I/opt/local/include" LDFLAGS="-L/opt/local/lib" ./configure make install
Your vanilla server will now be compiled and installed into the MTA10_Server/output/ directory.
Run the server
Grab the latest net.so from the Downloads page on GitHub and place it in your output directory, install the accounts.xml, mtaserver.conf and acl.xml files into the mods/deathmatch/ directory and grab the latest resources from the multitheftauto-resources project. You can then run your server.
cd MTA10_Server/output ./mta-server
this section is for a work-in-progress effort to make mta compilable on macOS
- Use brew to install ncurses (brew install ncurses) ---actually I think macOS comes with ncurses