Client Scripting Events
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This is a list of client-side scripting events that currently exist. More will come soon.
Client Events
void onClientResourceStart ( string name ) void onClientResourceStop ( string name )
void onClientWeaponFire ( int weapon, int ammo, int ammoInClip, float hitX, float hitY, float hitZ, element hitElement )
void onClientGUIClicked ( element theElement ) void onClientGUIChanged ( element theElement ) void onClientGUIAccepted ( element theElement ) void onClientGUIClose ( element theElement ) void onClientGUIKeyDown ( element theElement )
void onClientConsole ( text )