CreateFire: Difference between revisions
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Line 19: | Line 19: | ||
<section name="Client" class="client" show="true"> | <section name="Client" class="client" show="true"> | ||
Command for creating Clientside Fire. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function burn(player, commandName, height) | function burn(player, commandName, height) | ||
if height then | if height then | ||
x, y, z = getPlayerPosition(player) | |||
createFire(x, y, z, height) | |||
outputChatBox("Burn motherfucker, buuuuurn >:]", player) | |||
else | else | ||
outputChatBox("Syntax: /fire <height>", player) | |||
end | end | ||
end | end |
Revision as of 02:17, 2 May 2010
Creates a patch of fire that will spread a bit and die out after a while.
Syntax
bool createFire ( float x, float y, float z [, float size = 1.8 ] )
Required Arguments
- x, y, z: coordinates of the fire.
Optional Arguments
- size: the size of the initial fire.
Returns
Returns true if successful, false otherwise. There can be a maximum of 60 active fires.
Example
<section name="Client" class="client" show="true"> Command for creating Clientside Fire.
function burn(player, commandName, height) if height then x, y, z = getPlayerPosition(player) createFire(x, y, z, height) outputChatBox("Burn motherfucker, buuuuurn >:]", player) else outputChatBox("Syntax: /fire <height>", player) end end addCommandHandler("fire", burn)
See Also