CreateFire: Difference between revisions
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addCommandHandler("fire", burn) | addCommandHandler("fire", burn) | ||
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==See Also== | ==See Also== | ||
{{Client fire functions}} | {{Client fire functions}} |
Revision as of 10:15, 2 May 2010
Creates a patch of fire that will spread a bit and die out after a while.
Syntax
bool createFire ( float x, float y, float z [, float size = 1.8 ] )
Required Arguments
- x, y, z: coordinates of the fire.
Optional Arguments
- size: the size of the initial fire.
Returns
Returns true if successful, false otherwise. There can be a maximum of 60 active fires.
Example
Click to collapse [-]
ClientCommand for creating Clientside Fire on the Players Position.
function burn(player, commandName, height) if height then x, y, z = getPlayerPosition(player) createFire(x, y, z, height) outputChatBox("Burn motherfucker, buuuuurn >:]", player) else outputChatBox("Syntax: /fire <height>", player) end end addCommandHandler("fire", burn)
See Also