Dynamic object: Difference between revisions

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== List ==
== List ==
{|class="wikitable" style="text-align: center; font-size: 12px;"
|-
!Property
!Description
|-
|Mass
|weight of the object (kilograms 1 to 50000)
|-
|TurnMass
|kg m^3 or some such dimension
|-
|Air Resistance
|scale 0 (total resistance) to 1 (zero resistance)
|-
|Elasticity
|scale 0 (no bounce) to 1 (full bounce) or more)
|-
|Percent Submerged
|percentage 10 to 120
|-
|Uproot Limit
|force magnitude required to uproot
|-
|CDMult
|Collision Damage Multiplier (0.1 - 5.0 ish)
|-
|CDEff
|Collision Damage Effect
|-
|SpCDR
|Special Collision Response Cases
|-
|CamAv
|Camera to avoid this object (0) for no (1) for yes
|-
|Expl
|Causes Explosion or not
|-
|FX_Type
|0 - no FxSystem, 1 - play when hit, 2 - play when destroyed, 3 - play when hit or destroyed
|-
|FX_OFFSET
|offset from the pivot of the object (set x value to -999.0 to play at the point of collision)
|-
|FX_NAME
|needs to be "none" if FX_TYPE is 0, otherwise must be the name of a valid FxSystem
|-
|B-SM
|Smash Multiplier
|-
|B-VX
|Break Velocity X - velocity of breakable parts
|-
|B-VY
|Break Velocity Y
|-
|B-VZ
|Break Velocity Z
|-
|B-VR
|Break Velocity Rand - velocity randomness factor
|-
|B-GUN
|Gun Break Mode (0 - not breakable by gun, 1 - breakable, 2 - smashable)
|-
|G_SPK
|Produce Sparks on Impact (0 - no sparks, 1 - sparks produced)
|}
{|class="wikitable" style="text-align: center; font-size: 12px;"
{|class="wikitable" style="text-align: center; font-size: 12px;"
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|-

Revision as of 10:57, 24 March 2014

TODO There should be description.

List

Property Description
Mass weight of the object (kilograms 1 to 50000)
TurnMass kg m^3 or some such dimension
Air Resistance scale 0 (total resistance) to 1 (zero resistance)
Elasticity scale 0 (no bounce) to 1 (full bounce) or more)
Percent Submerged percentage 10 to 120
Uproot Limit force magnitude required to uproot
CDMult Collision Damage Multiplier (0.1 - 5.0 ish)
CDEff Collision Damage Effect
SpCDR Special Collision Response Cases
CamAv Camera to avoid this object (0) for no (1) for yes
Expl Causes Explosion or not
FX_Type 0 - no FxSystem, 1 - play when hit, 2 - play when destroyed, 3 - play when hit or destroyed
FX_OFFSET offset from the pivot of the object (set x value to -999.0 to play at the point of collision)
FX_NAME needs to be "none" if FX_TYPE is 0, otherwise must be the name of a valid FxSystem
B-SM Smash Multiplier
B-VX Break Velocity X - velocity of breakable parts
B-VY Break Velocity Y
B-VZ Break Velocity Z
B-VR Break Velocity Rand - velocity randomness factor
B-GUN Gun Break Mode (0 - not breakable by gun, 1 - breakable, 2 - smashable)
G_SPK Produce Sparks on Impact (0 - no sparks, 1 - sparks produced)
Breakable properties
ID Name Mass TurnMass AirResistance Elasticity PercSubmerged Uproot CDMult CDEff SpCDR CamAv Expl FX_TYPE FX_OFFSET FX_NAME B-SM B-VX B-VY B-VZ B-VR B-GUN B_SPK
cardboardbox2 20.0 20.0 0.99 0.03 50.0 0.0 2.5 20 2 1 0 2 0.0 0.0 0.0 explosion_crate
cardboardbox4 20.0 20.0 0.99 0.03 50.0 0.0 2.5 20 2 1 0 2 0.0 0.0 0.0 explosion_crate
cardboardbox 10.0 10.0 0.99 0.03 50.0 0.0 2.5 20 2 1 0 2 0.0 0.0 0.0 explosion_crate
cm_box 10.0 10.0 0.99 0.03 50.0 0.0 2.5 20 2 1 0 2 0.0 0.0 0.0 explosion_crate
temp_cardbox 10.0 10.0 0.99 0.03 50.0 0.0 2.5 20 2 1 0 2 0.0 0.0 0.0 explosion_crate
pizzabox 10.0 10.0 1.00 0.03 50.0 0.0 2.0 20 2 1 0 2 0.0 0.0 0.0 explosion_crate
tar_gun1 99999.0 99999.0 0.99 0.1 50.0 0.0 5.0 20 0 1 0 2 0.0 0.0 0.0 explosion_door
tar_gun2 99999.0 99999.0 0.99 0.1 50.0 0.0 5.0 20 0 1 0 2 0.0 0.0 0.0 explosion_door
kb_beer 30.0 30.0 0.99 0.03 50.0 0.0 1.0 20 0 1 0 2 0.0 0.0 0.0 explosion_door
kb_beer01 30.0 30.0 0.99 0.03 50.0 0.0 1.0 20 0 1 0 2 0.0 0.0 0.0 explosion_door
record1 99999.0 99999.0 0.99 0.1 50.0 0.0 5.0 20 0 1 0 2 0.0 0.0 0.0 explosion_door
record2 99999.0 99999.0 0.99 0.1 50.0 0.0 5.0 20 0 1 0 2 0.0 0.0 0.0 explosion_door
record3 99999.0 99999.0 0.99 0.1 50.0 0.0 5.0 20 0 1 0 2 0.0 0.0 0.0 explosion_door
e_test 99999.0 99999.0 0.99 0.1 50.0 0.0 5.0 20 0 1 0 2 0.0 0.0 0.0 explosion_door
w_test 99999.0 99999.0 0.99 0.1 50.0 0.0 5.0 20 0 1 0 2 0.0 0.0 0.0 explosion_door
cutscene_beer 99999.0 99999.0 0.99 0.1 50.0 0.0 5.0 20 0 1 0 2 0.0 0.0 0.0 explosion_door
dyn_wine_break 50.0 150.0 0.99 0.0 50.0 350.0 5.0 200 0 1 0 0 0.0 0.0 0.0 none 1.0 0.0 0.0 0.1 0.07 2 0
dyn_wine_BOUNCE 50.0 150.0 0.99 0.0 50.0 350.0 5.0 200 0 1 0 0 0.0 0.0 0.0 none 1.0 0.0 0.0 0.1 0.07 2 0
CJ_B_OPTIC1 50.0 150.0 0.99 0.0 50.0 350.0 5.0 200 0 1 0 0 0.0 0.0 0.0 none 1.0 0.0 0.0 0.1 0.07 2 0