EngineSetFrameRotation: Difference between revisions

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(Redirect to setVehicleComponentRotation. I guess that model frames were renamed to components)
 
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{{Client function}}
#REDIRECT [[SetVehicleComponentRotation]]
__NOTOC__
{{New items|3.0151|1.4|
This function set frame position for [[vehicle]] [[element]].
}}<br />
<br />
 
 
==Syntax==
<syntaxhighlight lang="lua">
bool engineSetFrameRotation ( vehicle theVehicle, string theComponent, float rX,
float rY, float rZ )
</syntaxhighlight>
 
===Required Arguments===
*'''theVehicle:''' The [[vehicle]] you wish to set frame rotation.
*'''theComponent:''' A component.
*'''fX:''' X axis.
*'''fY:''' Y axis.
*'''fZ:''' Z axis.
 
<br />
'''List of components:'''<br />
*special_1<br />
*special_2<br />
*special_3<br />
*special_4<br />
*special_5<br />
*bonnet<br />
*boot<br />
*bumper_1<br />
*bumper_2<br />
*chassis<br />
*door_1<br />
*door_2<br />
*door_3<br />
*door_4<br />
*exhaust<br />
*windscreen<br />
<br />
===Return===
Return true if frame rotation was set successfully, false otherwise.
 
==See Also==
{{Engine_functions}}
[[Category:Needs Example]]

Latest revision as of 13:49, 5 July 2017