GetGameType: Difference between revisions

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Line 19: Line 19:
function playerJoinHandler( )
function playerJoinHandler( )
   if getGameType() == "Race" then
   if getGameType() == "Race" then
       outputChatBox( "Ready... Get set... GO!!" )
       outputChatBox( "Ready... Get set... GO!!", source )
   end
   end
end
end

Revision as of 19:40, 2 April 2008

This function retrieves the current gametype as set by setGameType.

Syntax

string getGameType ()

Returns

Returns the gametype as a string. If no gametype is set it returns nil.

Example

This example sends a message to player when he joins, if the current game type is Race.

function playerJoinHandler( )
   if getGameType() == "Race" then
      outputChatBox( "Ready... Get set... GO!!", source )
   end
end
addEventHandler( "onPlayerJoin", getRootElement(), playerJoinHandler )

See Also

Template:ASE functions