GetPlayerNametagColor: Difference between revisions

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m (Reverted edit of Ransom, changed back to last version by MrJax)
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__NOTOC__  
__NOTOC__  
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
This will allow you to get the current color of a player's tag. These are stored in RGB, a color mixture of 3 colors. The valid values for RGB are 0-255.
This fake function is for use with blah & blah and does blahblahblabhalbhl


==Syntax==  
==Syntax==  
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===Required Arguments===  
===Required Arguments===  
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
*'''thePlayer:''' The player whose name tag RGB color values you wish to retrieve.
*'''argumentName:''' description
 
<!-- Only include this section below if there are optional arguments -->
===Optional Arguments===
{{OptionalArg}}
*'''argumentName2:''' description
*'''argumentName3:''' description


===Returns===
===Returns===
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
Returns ''red'', ''green'' and ''blue'' values of the target player
Returns ''true'' if blah, ''false'' otherwise.


==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
<!-- Explain what the example is in a single sentance -->
This will tell the player what his tag color is. This color is made by an RGB color value mixture, which all range from 0-255.
This example does...
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addCommandHandler ( "retrievetagcolor", "tagInfoCommand" )
--This line does...
function tagInfoCommand ( player, commandName )
blabhalbalhb --abababa
--This function is activated by the text 'retrievetagcolor' in
--This line does this...
--the console.
mooo
local r, g, b = getPlayerNametagColor ( player )
--store the RGB data about the
--player who activated the command handler into the local varibles r, g, b.  
outputChatBox ( "TAG COLOR = R:"..r.." G:"..g.." B:"..b )
--Display the RGB color mixutre in the chatbox
end
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
{{Player_functions}}
{{FunctionArea_functions}}
[[Category:Incomplete]] -- leave this unless you complete the function

Revision as of 09:11, 11 April 2007

This fake function is for use with blah & blah and does blahblahblabhalbhl

Syntax

int int int getPlayerNametagColor ( player thePlayer )

Required Arguments

  • argumentName: description

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • argumentName2: description
  • argumentName3: description

Returns

Returns true if blah, false otherwise.

Example

This example does...

--This line does...
blabhalbalhb --abababa
--This line does this...
mooo

See Also

Template:FunctionArea functions -- leave this unless you complete the function