GetPlayerSerial: Difference between revisions

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(client-side oop syntax)
m (fix oop syntax)
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string getPlayerSerial ( )
string getPlayerSerial ( )
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{{OOP||[[Player]].getSerial|serial}}
{{OOP||[[Player]].getSerial}}
</section>
</section>



Revision as of 04:15, 29 December 2014

This function returns the serial for a specified player.

Syntax

Click to collapse [-]
Server
string getPlayerSerial ( player thePlayer )

OOP Syntax Help! I don't understand this!

Method: player:getSerial(...)
Variable: .serial


Required Arguments

  • thePlayer: A player object referencing the specified player.
Click to collapse [-]
Client
string getPlayerSerial ( )

OOP Syntax Help! I don't understand this!

Method: Player.getSerial(...)


Returns

Returns the serial as a string if it was found, false otherwise.

Example

Click to collapse [-]
Example 1

This example creates a command with which player can check their own serial.

function checkMySerial( thePlayer, command )
    local theSerial = getPlayerSerial( thePlayer )
    if theSerial then
        outputChatBox( "Your serial is: " .. theSerial, thePlayer )
    else
        outputChatBox( "Sorry, you have no serial. =(", thePlayer )
    end
end
addCommandHandler( "myserial", checkMySerial )
Click to collapse [-]
Example 2

This example add command to ban player serial.

function banSerial( source, command, noob, reason )
   if ( noob ) then
      local theNoob = getPlayerFromName( noob )
      local theNoobSerial = getPlayerSerial( theNoob )
      if ( theNoob ) then
         addBan( theNoobSerial, source, reason )
      end
   end
end
addCommandHandler( "banserial", banSerial )
Click to collapse [-]
Example 3

This example add command to get client's serial.

function getMySerial( )
      local theSerial = getPlayerSerial()
      outputChatBox("Your serial is: "..tostring(theSerial))
     end
end
addCommandHandler( "myserial", getMySerial )
Click to collapse [-]
Example 3

This example is Firewall Account Player by serial on Login

Firewall = 
{
    [ 'AccountName' ] = 'SerialPlayer',
    [ '3ash8' ] = '9C9F3B55D9D7BB7135FF274D3BF444E4',
    [ 'test5' ] = '1D6F76CF8D7193792D13789849498452',
}
 
addEventHandler ( 'onPlayerLogin', getRootElement ( ),
    function ( _, theCurrentAccount )
    local Serial = Firewall[getAccountName(theCurrentAccount)]
        if ( Serial ) then
            if Serial ~= getPlayerSerial ( source ) then
                banPlayer ( source, false, false, true, getRootElement ( ), 'reason ban' )
            end
        end
    end
)

See Also