GetPlayerSerial
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This function returns the serial for a specified player.
Syntax
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Serverstring getPlayerSerial ( player thePlayer )
OOP Syntax Help! I don't understand this!
- Method: player:getSerial(...)
- Variable: .serial
Required Arguments
- thePlayer: A player object referencing the specified player.
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Clientstring getPlayerSerial ( )
Returns
Returns the serial as a string if it was found, false otherwise.
Example
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Example 1This example creates a command with which player can check their own serial.
function checkMySerial( thePlayer, command )
local theSerial = getPlayerSerial( thePlayer )
if theSerial then
outputChatBox( "Your serial is: " .. theSerial, thePlayer )
else
outputChatBox( "Sorry, you have no serial. =(", thePlayer )
end
end
addCommandHandler( "myserial", checkMySerial )
Click to collapse [-]
Example 2This example add command to ban player serial.
function banSerial( source, command, noob, reason )
if ( noob ) then
local theNoob = getPlayerFromName( noob )
local theNoobSerial = getPlayerSerial( theNoob )
if ( theNoob ) then
addBan( theNoobSerial, source, reason )
end
end
end
addCommandHandler( "banserial", banSerial )
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Example 3This example add command to get client's serial.
function getMySerial( )
local theSerial = getPlayerSerial()
outputChatBox("Your serial is: "..tostring(theSerial))
end
end
addCommandHandler( "myserial", getMySerial )
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Example 3This example is Firewall Account Player by serial on Login
Firewall =
{
[ 'AccountName' ] = 'SerialPlayer',
[ '3ash8' ] = '9C9F3B55D9D7BB7135FF274D3BF444E4',
[ 'test5' ] = '1D6F76CF8D7193792D13789849498452',
}
addEventHandler ( 'onPlayerLogin', getRootElement ( ),
function ( _, theCurrentAccount )
local Serial = Firewall[getAccountName(theCurrentAccount)]
if ( Serial ) then
if Serial ~= getPlayerSerial ( source ) then
banPlayer ( source, false, false, true, getRootElement ( ), 'reason ban' )
end
end
end
)