GetWeaponState
Jump to navigation
Jump to search
Get the state of the custom weapon.
Syntax
string getWeaponState ( weapon theWeapon )
Required Arguments
- theWeapon: the weapon to get the target of.
Returns
Returns a string indicating the weapon state, false otherwise.
- reloading: The weapon is reloading
- firing: The weapon will constantly fire ( unless any shooting blocking flags are set ) according to its assigned firing rate
- ready: The weapon is idle
Example
This command will block players from reloading while they are still reloading
addCommandHandler ( "reload",
function ( thePlayer )
if ( getWeaponState ( getPedWeapon ( thePlayer ) ) == "reloading" ) then
outputChatBox ( "You are still reloading...", thePlayer )
return
end
reloadPedWeapon ( thePlayer )
end
)
Requirements
This template will be deleted.
See Also
- createWeapon
- fireWeapon
- getWeaponFiringRate
- getWeaponClipAmmo
- getWeaponAmmo
- getWeaponFlags
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponState
- setWeaponTarget