HU/Element/Water: Difference between revisions
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===Client=== | ===Client=== | ||
{{Client water functions}} | {{Client water functions hu}} | ||
[[Category:Element Types]] | [[Category:Element Types]] | ||
[[en:Element/Water]] | [[en:Element/Water]] | ||
[[ru:Element/Water]] | |||
[[hu:Element/Water]] |
Latest revision as of 18:50, 15 April 2021
In San Andreas, the water in the game world (rivers, lakes, seas) is defined through a large number of water polygons, which can be quadrilateral or triangular. A water element represents one such polygon. You can create water elements with createWater or through a <water/> map element.
XML syntax
<water posX1="" posY1="" posZ1="" posX2="" posY2="" posZ2="" posX3="" posY3="" posZ3="" [ posX4="" posY4="" posZ4="" ] />
Required Attributes
- posX1, posY1, posZ1: the position of the lower left (south-west) corner of the water surface.
- posX2, posY2, posZ2: the position of the lower right (south-east) corner of the water surface.
- posX3, posY3, posZ3: the position of the upper left (north-west) corner of the water surface.
Optional Attributes
- posX4, posY4, posZ4: the position of the upper right (north-east) corner of the water surface.
If only the first three corners are specified, a water triangle is created. If the fourth corner is also specified, a rectangle is created.
Related scripting functions
Server
- HU/createWater
- HU/getWaterColor
- HU/getWaterVertexPosition
- HU/getWaveHeight
- HU/resetWaterColor
- HU/resetWaterLevel
- HU/setWaterColor
- HU/setWaterLevel
- HU/setWaterVertexPosition
- HU/setWaveHeight