HU/fadeCamera: Difference between revisions
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==Lásd még== | ==Lásd még== | ||
{{Camera_functions}} | {{Camera_functions hu}} | ||
[[en:fadeCamera]] | [[en:fadeCamera]] |
Revision as of 12:29, 13 August 2018
Ez a function egy játékos kameráját színesre állítja, vagy vissza normálira egy meghatározott időtartam alatt. Valamint, ez befolyásolja a hangerőt is (50% faded = 50% hangerő, full fade = nincs hang). For clientside scripts you can perform 2 fade ins or fade outs in a row, but for serverside scripts you must use one then the other.
Megjegyzés: The speed of the effect depends directly on the current gamespeed. |
Szintaxis
Click to collapse [-]
Serverbool fadeCamera ( player thePlayer, bool fadeIn, [ float timeToFade = 1.0, int red = 0, int green = 0, int blue = 0 ] )
OOP Syntax Help! I don't understand this!
- Method: player:fadeCamera(...)
Kötelező paraméterek
- thePlayer: The player whose camera you wish to fade.
- fadeIn: Should the camera be faded in or out? Pass true to fade the camera in, false to fade it out to a color.
Tetszőleges paraméterek
- timeToFade: The number of seconds it should take to fade. Any number less than 1 makes the fade instant.
- red: The amount of red in the color that the camera fades out to (0 - 255). Not required for fading in.
- green: The amount of green in the color that the camera fades out to (0 - 255). Not required for fading in.
- blue: The amount of blue in the color that the camera fades out to (0 - 255). Not required for fading in.
Click to collapse [-]
Clientbool fadeCamera ( bool fadeIn, [ float timeToFade = 1.0, int red = 0, int green = 0, int blue = 0 ] )
OOP Syntax Help! I don't understand this!
- Method: Camera.fade(...)
Kötelező paraméterek
- fadeIn: Should the camera be faded in our out? Pass true to fade the camera in, false to fade it out to a color.
Tetszőleges paraméterek
- timeToFade: The number of seconds it should take to fade. Any number less than 1 makes the fade instant.
- red: The amount of red in the color that the camera fades out to (0 - 255). Not required for fading in.
- green: The amount of green in the color that the camera fades out to (0 - 255). Not required for fading in.
- blue: The amount of blue in the color that the camera fades out to (0 - 255). Not required for fading in.
Visszatérési érték
Returns true if the camera was faded successfully, false if invalid arguments were passed to the function.
Példa
Click to collapse [-]
Server exampleWhen a player gets damaged, place a quick fade-to-red effect on his screen.
function addRednessOnDamage ( ) fadeCamera ( source, false, 1.0, 255, 0, 0 ) -- fade the player's camera to red over a period of 1 second setTimer ( fadeCameraDelayed, 500, 1, source ) -- don't let it go to opaque red, interrupt it after half a second and fade back to normal end addEventHandler ( "onPlayerDamage", root, addRednessOnDamage ) function fadeCameraDelayed(player) -- This function prevents debug warnings when the player disconnects while the timer is running. if (isElement(player)) then fadeCamera(player, true, 0.5) end end
Lásd még
Fordította
- Surge