HU/showCursor: Difference between revisions

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(Created page with "__NOTOC__ {{Shared function hu}} This function is used to show or hide a player's cursor. {{Note|Regardless of the cursor state you set using this function, the cursor wil...")
 
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==Lásd még==
==Lásd még==
{{Cursor_functions}}
{{Cursor_functions hu}}


[[en:showCursor]]
[[en:showCursor]]

Revision as of 10:58, 13 October 2018

This function is used to show or hide a player's cursor.

[[{{{image}}}|link=|]] Note: Regardless of the cursor state you set using this function, the cursor will always be visible while the menu, the chatbox input line or the console are active, or if another resource has called this function.

Szintaxis

Click to collapse [-]
Server
bool showCursor ( player thePlayer, bool show, [ bool toggleControls = true ] )

Kötelező paraméterek

  • thePlayer: The player you want to show or hide the cursor of.
  • show: A boolean value determining whether to show (true) or hide (false) the cursor.

Tetszőleges paraméterek

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • toggleControls: A boolean value determining whether to disable controls whilst the cursor is showing. true implies controls are disabled, false implies controls remain enabled.
Click to collapse [-]
Client
bool showCursor ( bool show, [ bool toggleControls = true ]  )

Kötelező paraméterek

  • show: A boolean value determining whether to show (true) or hide (false) the cursor.

Tetszőleges paraméterek

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • toggleControls: A boolean value determining whether to disable controls whilst the cursor is showing. true implies controls are disabled, false implies controls remain enabled.

Visszatérési érték

Returns true if the player's cursor was shown or hidden successfully, false otherwise.

Példa

Click to collapse [-]
Server

This example shows the cursor for a player named "Dave", then outputs a message if it was shown successfully.

local thePlayer = getPlayerFromName ( "Dave" )              -- get the player named Dave
if thePlayer then                                           -- if we got him
    showCursor ( thePlayer, true )                          -- make his cursor show
    if isCursorShowing ( thePlayer ) then                   -- did it show?
        outputChatBox ( "Cursor is now showing for Dave." ) -- print a message to the chat box
    end
end
Click to collapse [-]
Client

This example shows the cursor all the time

showCursor ( true ) -- Shows cursor
showCursor ( false ) -- Doesnt Show Cursor


Lásd még

Fordította