IT/getProjectileForce: Difference between revisions
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==Esempio== | ==Esempio== | ||
'''Example 1:''' This example would outputs the force of the projectile on 1-100 scale. This function just works with projectiles which you throw so just grenades, satchel charge etc | '''Example 1:''' This example would outputs the force of the projectile on 1-100 scale. This function just works with projectiles which you throw so just grenades, satchel charge etc | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
Latest revision as of 18:55, 18 January 2014
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Questa funzione restituisce la forza del proiettile specificato.
Sintassi
float getProjectileForce ( projectile theProjectile )
Required Arguments
- theProjectile: L'elemento proiettile la quale forza si vuole recuperare.
Valori restituiti
Restituisce un float in caso di successo, altrimenti restituisce false.
Esempio
Example 1: This example would outputs the force of the projectile on 1-100 scale. This function just works with projectiles which you throw so just grenades, satchel charge etc
addEventHandler("onClientProjectileCreation", getRootElement(),
--The source of this event is the projectile that was created.
function ()
local getForce = getProjectileForce(source)
outputChatBox(getForce*100) -- outputs the force of the projectile on 1-100 scale
end
)