Introduction to Scripting the GUI: Difference between revisions
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One important feature in MTA:DM is the ability to script customized GUI (Graphic User Interface). The GUI consists of windows, button, edit boxes, check boxes... Almost every standard form components in graphical environments. They can be displayed while the user is in game, and used for inputs and outpus in place of traditional commands. | One important feature in MTA:DM is the ability to script customized GUI (Graphic User Interface). The GUI consists of windows, button, edit boxes, check boxes... Almost every standard form components in graphical environments. They can be displayed while the user is in game, and used for inputs and outpus in place of traditional commands. | ||
[[Image: http://www.mtasa.com/potd/15/3admin_menu.PNG]] | [[Image:|http://www.mtasa.com/potd/15/3admin_menu.PNG]] |
Revision as of 17:27, 28 April 2008
One important feature in MTA:DM is the ability to script customized GUI (Graphic User Interface). The GUI consists of windows, button, edit boxes, check boxes... Almost every standard form components in graphical environments. They can be displayed while the user is in game, and used for inputs and outpus in place of traditional commands.
[[Image:|http://www.mtasa.com/potd/15/3admin_menu.PNG]]