IsBan: Difference between revisions
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==Example== | ==Example== | ||
<section name="Example1" class="server" show="true"> | |||
This example chechks if the passed argument is a ban or not. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | function banRecieve ( ban ) | ||
if ban and isBan(ban) == true then | |||
outputChatBox("this is a ban!")--Valid ban is recieved! | |||
else | |||
outputChatBox("this is not a ban, this is a "..getElementType(ban))--if the argument is not a ban, then checks its type and output it into the chat box. | |||
end | |||
end | |||
function onBan ( ban ) -- This function will be triggered every time a player is banned. | |||
banRecieve(ban) | |||
end | |||
addEventHandler ( "onPlayerBan", getRootElement(), onBan ) | |||
function sendWrongBanArguement() | |||
vehicle = createVehicle(411,0,5,3) | |||
object = createObject(2600,0,0,0) | |||
ped = createPed(61,0,0,3) | |||
banRecieve(vehicle)--sends a vehicle as an argument. | |||
banRecieve(object)--sends an object as an argument. | |||
banRecieve(ped)--sends a ped as an argument. | |||
end | |||
addCommandHandler("sendWrongArgument",sendWrongBanArguement) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See Also== | ==See Also== | ||
{{Admin_functions}} | {{Admin_functions}} | ||
[[ru:isBan]] | [[ru:isBan]] |
Revision as of 11:59, 11 April 2015
Script Example Missing Function IsBan needs a script example, help out by writing one. | |
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Syntax
bool isBan ( ban theBan )
Required Arguments
- theValue: The value to check
Returns
Returns true if the value is a ban, false otherwise.
Example
Click to collapse [-]
Example1This example chechks if the passed argument is a ban or not.
function banRecieve ( ban ) if ban and isBan(ban) == true then outputChatBox("this is a ban!")--Valid ban is recieved! else outputChatBox("this is not a ban, this is a "..getElementType(ban))--if the argument is not a ban, then checks its type and output it into the chat box. end end function onBan ( ban ) -- This function will be triggered every time a player is banned. banRecieve(ban) end addEventHandler ( "onPlayerBan", getRootElement(), onBan ) function sendWrongBanArguement() vehicle = createVehicle(411,0,5,3) object = createObject(2600,0,0,0) ped = createPed(61,0,0,3) banRecieve(vehicle)--sends a vehicle as an argument. banRecieve(object)--sends an object as an argument. banRecieve(ped)--sends a ped as an argument. end addCommandHandler("sendWrongArgument",sendWrongBanArguement)