Math: Difference between revisions

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m (andere Sprache hinzugefügt)
m (Fixed a typo. It should be randomseed and not random itself.)
 
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* [http://www.lua.org/manual/5.1/manual.html#pdf-math.random math.random]
* [http://www.lua.org/manual/5.1/manual.html#pdf-math.random math.random]
* [http://www.lua.org/manual/5.1/manual.html#pdf-math.randomseed math.randomseed]
* [http://www.lua.org/manual/5.1/manual.html#pdf-math.randomseed math.randomseed]
Do this beforehand to improve randomness:
<syntaxhighlight lang="lua">math.randomseed(os.time())</syntaxhighlight>
* [http://www.lua.org/manual/5.1/manual.html#pdf-math.sin math.sin]
* [http://www.lua.org/manual/5.1/manual.html#pdf-math.sin math.sin]
* [http://www.lua.org/manual/5.1/manual.html#pdf-math.sinh math.sinh]
* [http://www.lua.org/manual/5.1/manual.html#pdf-math.sinh math.sinh]
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[[Category:Scripting Concepts]]
[[Category:Scripting Concepts]]


[[de:math]]
[[ar:Math]]
[[de:Math]]
[[en:Math]]

Latest revision as of 17:43, 28 February 2023

Math is a built-in Lua library which contains mathematical functions and constants that you can use in scripts.

Do this beforehand to improve randomness:

math.randomseed(os.time())

See Also