Math: Difference between revisions

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m (add math.randomseed(os.time()) tip)
m (Fixed a typo. It should be randomseed and not random itself.)
 
Line 25: Line 25:
* [http://www.lua.org/manual/5.1/manual.html#pdf-math.rad math.rad]
* [http://www.lua.org/manual/5.1/manual.html#pdf-math.rad math.rad]
* [http://www.lua.org/manual/5.1/manual.html#pdf-math.random math.random]
* [http://www.lua.org/manual/5.1/manual.html#pdf-math.random math.random]
* [http://www.lua.org/manual/5.1/manual.html#pdf-math.randomseed math.randomseed]


Do this beforehand to improve randomness:
Do this beforehand to improve randomness:
<syntaxhighlight lang="lua">math.random(os.time())</syntaxhighlight>
<syntaxhighlight lang="lua">math.randomseed(os.time())</syntaxhighlight>


* [http://www.lua.org/manual/5.1/manual.html#pdf-math.randomseed math.randomseed]
* [http://www.lua.org/manual/5.1/manual.html#pdf-math.sin math.sin]
* [http://www.lua.org/manual/5.1/manual.html#pdf-math.sin math.sin]
* [http://www.lua.org/manual/5.1/manual.html#pdf-math.sinh math.sinh]
* [http://www.lua.org/manual/5.1/manual.html#pdf-math.sinh math.sinh]

Latest revision as of 17:43, 28 February 2023

Math is a built-in Lua library which contains mathematical functions and constants that you can use in scripts.

Do this beforehand to improve randomness:

math.randomseed(os.time())

See Also