Math: Difference between revisions

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* [http://www.lua.org/manual/5.1/manual.html#pdf-math.random math.random]
* [http://www.lua.org/manual/5.1/manual.html#pdf-math.random math.random]
* [http://www.lua.org/manual/5.1/manual.html#pdf-math.randomseed math.randomseed]
* [http://www.lua.org/manual/5.1/manual.html#pdf-math.randomseed math.randomseed]
Do this beforehand to improve randomness:
<syntaxhighlight lang="lua">math.randomseed(os.time())</syntaxhighlight>
* [http://www.lua.org/manual/5.1/manual.html#pdf-math.sin math.sin]
* [http://www.lua.org/manual/5.1/manual.html#pdf-math.sin math.sin]
* [http://www.lua.org/manual/5.1/manual.html#pdf-math.sinh math.sinh]
* [http://www.lua.org/manual/5.1/manual.html#pdf-math.sinh math.sinh]
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==See Also==
==See Also==
* [http://lua-users.org/wiki/MathLibraryTutorial Math examples on the LUA Wiki]
* [http://lua-users.org/wiki/MathLibraryTutorial Math examples on the Lua wiki.]


[[Category:Scripting Concepts]]
[[Category:Scripting Concepts]]

Latest revision as of 07:49, 8 June 2024

Math is a built-in Lua library which contains mathematical functions and constants that you can use in scripts.

Do this beforehand to improve randomness:

math.randomseed(os.time())

See Also