OnClientPlayerTarget: Difference between revisions

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[[Category:Incomplete Event]]
[[Category:Incomplete Event]]
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This event is triggerd every time a player is aiming (requiers a gun)
This event is triggerd every time a player is aiming (requiers a gun)

Revision as of 16:26, 14 September 2007


This event is triggerd every time a player is aiming (requiers a gun)

Syntax

void onClientPlayerTarget ( element target )

Example

This example outputs the type of the target the client is aiming at

function targetingActivated ( target )
if ( target ) then
	outputChatBox(tostring(getElementType(source)))
end
end
addEventHandler ( "onClientPlayerTarget", getRootElement(), targetingActivated )