PathListDir: Difference between revisions
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(Add note about listing current & other resource directories) |
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{{Note| | {{Note| | ||
* Listing other resource directory can be done by passing '''":resourceName/."''' | * Listing other resource directory can be done by passing '''":resourceName/."''' | ||
* For listing current resource (the one where code is executed), you can pass either '''""''' or '''": | * For listing current resource (the one where code is executed), you can pass either '''""''' or '''":currentResourceName/."''' (preferably use first approach, because the latter will require removing this part, once result is ready) | ||
}} | }} | ||
Latest revision as of 16:20, 27 April 2025
Syntax
table pathListDir ( string path )
OOP Syntax Help! I don't understand this!
- Method: path:listDir(...)
Required Arguments
- path: A string containing a path you want to get entries from
Returns
Returns table with all entries in a specified directory.
Example
Click to collapse [-]
ClientThis example loads all models from a certain directory
-- from https://gist.github.com/kgriffs/124aae3ac80eefe57199451b823c24ec
local function stringEndsWith(str, ending)
return ending == "" or str:sub(-#ending) == ending
end
-- get all files from a models directory that exists in the resource root folder (resources/ResourceName)
-- and load them into the game
addEventHandler('onClientResourceStart', resourceRoot, function()
local entries = pathListDir('models') or {}
for _, fileOrFolder in ipairs(entries) do
if pathIsFile(fileOrFolder) then
local file = fileOrFolder
local modelName = tonumber(file:sub(1, -5))
if modelName then
-- the full path to the file
local filePath = 'models/'..file
if stringEndsWith(file, '.col') then
local colData = engineLoadCOL(filePath)
if colData then
engineReplaceCOL(colData, modelName)
end
end
if stringEndsWith(file, '.txd') then
local txdData = engineLoadTXD(filePath)
if txdData then
engineImportTXD(txdData, modelName)
end
end
if stringEndsWith(file, '.dff') then
local dffData = engineLoadDFF(filePath)
if dffData then
engineReplaceModel(dffData, modelName)
end
end
end
end
end
end, false)
See Also