RU/GetWeaponNameFromID: Difference between revisions

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{{Server client function}}
#REDIRECT [[RU/getWeaponNameFromID]]
Эта функция позволяет получить название оружия из его ID.
Примечание: Она также позволяет получить причину смерти, например ''Fall'' и ''Rammed''.
 
==Синтаксис==
<syntaxhighlight lang="lua">
string getWeaponNameFromID ( int id )           
</syntaxhighlight>
 
===Необходимые аргументы===
*'''id:''' ID из которого вы хотите получить название.
 
===Returns===
Возвращает string с названием оружия если успешно, в противном случае - ''false''.
 
==Example==
<section name="Server" class="server" show="true">
Этот пример показывает сообщение о смерти типа "* ''Killer'' убил ''dead'' (''Weapon'')"
<syntaxhighlight lang="lua">
function scriptOnPlayerWasted ( totalammo, killer, killerweapon, bodypart ) --when a player dies
local causeOfDeath = getWeaponNameFromID ( killerweapon ) --get the name of 'killerweapon' and define it as 'causeOfDeath'
local killedPerson = getClientName ( source ) --get the name of the player who died and define it as 'killedPerson'
if ( killer ) then --if there was a killer
local killerPerson = getClientName ( killer ) --get the name of the killer and define it as 'killerPerson'
if ( killer == source ) then --if the killer is the same as the person who died i.e. he killed himself
outputChatBox ( "* "..killerPerson.." died ("..causeOfDeath..")", getRootElement(), 255, 100, 100 ) --output in the chatbox that  he died and the method he died in the brackets
else --if the killer is not the same as the person who died
outputChatBox ( "* "..killerPerson.." killed "..killedPerson.." ("..causeOfDeath..")", getRootElement(), 255, 100, 100 ) --output in the chatbox that he was killed by the killer and the method in brackets
end
else --if there was no killer
outputChatBox ( "* "..killedPerson .. " died (" ..causeOfDeath..")", getRootElement(), 255, 100, 100 ) --output in the chatbox that the person died and how he died
end
end
addEventHandler ( "onPlayerWasted", getRootElement(), scriptOnPlayerWasted ) --add an event handler for onPlayerWasted
</syntaxhighlight>
</section>
 
==See Also==
{{Weapon functions}}

Latest revision as of 07:07, 30 September 2014