Resource:Gang Manager/isPlayerLeader: Difference between revisions

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==Syntax==
==Syntax==
<section name="Server" class="server" show="true">
<section name="Server" class="server" show="true">
<syntaxhighlight lang="lua">isPlayerLeader ( player Player )</syntaxhighlight>
<syntaxhighlight lang="lua">bool isPlayerLeader ( player Player )</syntaxhighlight>


==Required Arguments==
==Required Arguments==
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</section>
</section>
<section name="Client" class="client" show="true">
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">isPlayerLeader ( player Player )</syntaxhighlight>
<syntaxhighlight lang="lua">bool isPlayerLeader ( player Player )</syntaxhighlight>


==Required Arguments==
==Required Arguments==
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==Returns==
==Returns==
Returns ''true'' if player is the leader of his current gang or ''false'' otherwise.
*'''IsLeader:''' Boolean that is true if player is leader of his current gang and false otherwise

Latest revision as of 23:25, 23 June 2014

Checks if player is leader of his current gang.

Syntax

Click to collapse [-]
Server
bool isPlayerLeader ( player Player )

Required Arguments

  • Player: Player element who you want to check if he is the leader of his current gang
Click to collapse [-]
Client
bool isPlayerLeader ( player Player )

Required Arguments

  • Player: Player element who you want to check if he is the leader of his current gang

Returns

  • IsLeader: Boolean that is true if player is leader of his current gang and false otherwise