Resource:Teamwars: Difference between revisions
(New page: TeamWars is a framework for team-, and class based game modes. Has a build in system for class abilities (must be included in the teamwars resource) and custom classes (can be defined in t...) |
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TeamWars is a framework for team-, and class based game modes. | TeamWars is a framework for team-, and class based game modes. | ||
It includes a system for class abilities (must be included in the teamwars resource) and custom classes (can be defined in the maps themselves) | |||
== GAMEPLAY== | == GAMEPLAY== |
Latest revision as of 21:10, 31 December 2007
TeamWars is a framework for team-, and class based game modes.
It includes a system for class abilities (must be included in the teamwars resource) and custom classes (can be defined in the maps themselves)
GAMEPLAY
Gameplay depends on the mode defined within the map. Currently it supports the following mode(s):
CAPTURE POINTS (BASEWARS)
Each team has a starting point, and will have to capture one more capture points to win the round. When a point is captured, the spawn point can change. You have to capture the points in order.
Green house: Defend this point Red house: Capture this point
GENERIC COMMANDS
Change class: /select class
Change team: /select team
ABILITY COMMANDS
Reload: /reload
We suggest that you bind these commands to your favority key:
For example, press F8 to open the console, then type: bind r reload This will bind /reload to your 'r' key
Happy gaming!
Get the latest official version from http://www.teamwars.net/
TeamWars is released under the AGPL license. Means you can modify it freely, but if you publicly run it, you need to feed back your chances to the community.