SetWeaponFiringRate: Difference between revisions

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(Created page with "__NOTOC__ {{Client function}} Sets the firing rate to be used when you set the custom weapon to the firing state. ==Syntax== <syntaxhighlight lang="lua">bool setWeaponFiringRate ( weapon theWeap...")
 
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==See Also==
==See Also==
{{Client weapon functions}}
{{Client weapon creation functions}}

Revision as of 10:48, 26 August 2012

Sets the firing rate to be used when you set the custom weapon to the firing state.

Syntax

bool setWeaponFiringRate ( weapon theWeapon, int firingRate )

Required Arguments

  • theWeapon: The weapon to modify the firing rate of.
  • firingRate: The weapon firing rate.

Returns

Returns true on success, false otherwise.

Requirements

Minimum server version 1.3.0-4555
Minimum client version 1.3.0-4555

Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version server="1.3.0-4555" client="1.3.0-4555" />

See Also