ShowCursor: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 17: Line 17:
Returns ''true'' if the player's cursor was shown or hidden successfully, ''false'' otherwise.
Returns ''true'' if the player's cursor was shown or hidden successfully, ''false'' otherwise.


==Example==  
==Example==
<section name="Server" class="server" show="true">
This example shows the cursor for a player named "Dave", then outputs a message if it was shown successfully.
This example shows the cursor for a player named "Dave", then outputs a message if it was shown successfully.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
Line 28: Line 29:
end
end
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Cursor_functions}}
{{Cursor_functions}}

Revision as of 18:58, 21 August 2007

This function is used to show or hide a player's cursor.

Note that, regardless of the cursor state you set using this function, the cursor will always be visible while the menu or chatbox are open.

Syntax

bool showCursor ( player thePlayer, bool show )

Required Arguments

  • thePlayer: The player you want to show or hide the cursor of.
  • show: A boolean value determining whether to show (true) or hide (false) the cursor.

Returns

Returns true if the player's cursor was shown or hidden successfully, false otherwise.

Example

Click to collapse [-]
Server

This example shows the cursor for a player named "Dave", then outputs a message if it was shown successfully.

local thePlayer = getPlayerFromNick ( "Dave" )              -- get the player named Dave
if thePlayer then                                           -- if we got him
    showCursor ( thePlayer, true )                          -- make his cursor show
    if isCursorShowing ( thePlayer ) then                   -- did it show?
        outputChatBox ( "Cursor is now showing for Dave." ) -- print a message to the chat box
    end
end

See Also