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  • bool guiSetText ( element guiElement, string text ) ...position of the element telling you what kind of element you have clicked. It hides after 5 seconds.
    1 KB (195 words) - 17:20, 21 November 2018
  • bool guiSetText ( element guiElement, string text ) guiSetText ( myLabel, elementType )
    1 KB (120 words) - 16:37, 8 June 2017
  • ...tive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --> ...osition of the element telling you what kind of element you have clicked. It hides after 5 seconds.
    2 KB (285 words) - 17:20, 21 November 2018
  • ...ity]] elements that were clicked. If the player clicked on no MTA element, it's set to false. ...osition of the element telling you what kind of element you have clicked. It hides after 5 seconds.
    3 KB (393 words) - 13:54, 5 June 2021
  • *'''key:''' The browser property key. It can be: guiSetText( gui, 'mobile_page' )
    2 KB (331 words) - 17:32, 8 June 2020
  • ...[[Element/GUI/Edit_field|editbox]] has changed (either by the user or by [[guiSetText]]). This example creates an editbox and prints a message when it has changed
    1 KB (125 words) - 21:40, 20 July 2020
  • Returns an [[GUI_widgets|element]] of the created label if it was successfully created, false otherwise. ...osition of the element telling you what kind of element you have clicked. It hides after 5 seconds.
    4 KB (546 words) - 08:10, 30 October 2023
  • {{OOP||[[GUI widgets|GuiElement]]:getText|text|guiSetText}} ...tive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
    2 KB (286 words) - 08:06, 5 August 2021
  • ...ity]] elements that were clicked. If the player clicked on no MTA element, it's set to false. ...osition of the element telling you what kind of element you have clicked. It hides after 5 seconds.
    5 KB (589 words) - 10:10, 13 May 2017
  • ...osition of the element telling you what kind of element you have clicked. It hides after 5 seconds. guiSetText ( myLabel, elementType )
    5 KB (486 words) - 17:43, 21 December 2015
  • ...root element whenever the cursor is moved over the screen, by the player. It returns information about the world coordinates as well as the screen coord guiSetText( textLabel, "X: " .. tostring( x ) .. "; Y: ".. tostring( y ) )
    2 KB (251 words) - 05:58, 12 July 2023
  • Under /client/ directory, create a text file and name it "gui.lua". ...clude the new gui.lua file in the meta.xml of the main resource, and label it as a client script:
    16 KB (2,477 words) - 13:47, 8 November 2018
  • -- if its a digit or * or #, then append it to the end of the display guiSetText(keypadLabelDisplay,guiGetText(keypadLabelDisplay) .. text)
    16 KB (2,326 words) - 12:03, 26 November 2018
  • -- Output it. guiSetText( myMemo, fileContents );
    4 KB (471 words) - 23:22, 16 January 2022
  • ...item to scroll along the bottom of the screen, updating the news text once it has scrolled beyond the edge of the screen. -- also make it half the height of the gridlist, as half of the gridlist is off the bottom
    18 KB (2,936 words) - 22:39, 5 November 2018
  • ...item to scroll along the bottom of the screen, updating the news text once it has scrolled beyond the edge of the screen. -- also make it half the height of the gridlist, as half of the gridlist is off the bottom
    19 KB (3,117 words) - 21:24, 26 December 2018
  • -- this turns on wordwrap so if your text goes over the edge of the label, it will wrap around and start a new line automatically guiSetText(guiElement,"My text here")
    17 KB (2,784 words) - 12:50, 13 May 2019
  • -- if its a digit or * or #, then append it to the end of the display guiSetText(keypadLabelDisplay,guiGetText(keypadLabelDisplay) .. text)
    17 KB (2,724 words) - 20:58, 15 December 2018