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  • This function gets the UV size of a DGS image (Only available when there is a texture loaded in DGS i *'''dgsImage''': The dgs image of which you want to get the UV size.
    1,013 bytes (137 words) - 05:11, 19 April 2021
  • This function gets the UV positon of a DGS image (Only available when there is a texture loaded in DG *'''dgsImage''': The dgs image of which you wish to retrieve the UV position.
    1 KB (141 words) - 05:01, 19 April 2021
  • This function gets the UV size of a DGS 3d image (Only available when there is a texture loaded in DG *'''dgs3DImage''': The DGS 3d image of which you want to get the UV size.
    1 KB (147 words) - 06:47, 19 April 2021
  • This function sets the UV positon of a DGS image (Only available when there is a texture loaded in DG *'''dgsImage''': The dgs image of which you wish to set the UV position.
    1 KB (148 words) - 05:03, 19 April 2021
  • This function sets the UV size of a DGS image (Only available when there is a texture loaded in DGS i *'''dgsImage''': The dgs image of which you want to set the UV size.
    1 KB (148 words) - 04:59, 19 April 2021
  • This function gets the UV positon of a DGS 3d image (Only available when there is a texture loaded in *'''dgs3DImage''': The dgs 3d image of which you wish to retrieve the UV position.
    1 KB (151 words) - 06:47, 19 April 2021
  • This function sets the UV size of a DGS 3d image (Only available when there is a texture loaded in DG *'''dgs3DImage''' The dgs 3d image of which you want to set the UV size.
    1 KB (159 words) - 06:47, 19 April 2021
  • This function sets the UV positon of a DGS 3d image (Only available when there is a texture loaded in *'''dgs3DImage''': The dgs 3d image of which you wish to set the UV position.
    1 KB (159 words) - 06:47, 19 April 2021
  • The uv size of image section [[dgsImageSetUVSize]]/[[dgsImageGetUVSize]]. ''Learn ...If this is true, then UV size floats must be between 0 and 1, representing UV sizes relative to the pixels of the texture loaded.
    3 KB (412 words) - 10:03, 2 July 2021
  • float FetchDepthBufferValue( float2 uv ) float4 texel = tex2D(SamplerDepth, uv);
    3 KB (299 words) - 22:45, 28 November 2012
  • ==UV scroll== [[Image:UVScollScreen.jpg|200px|thumb|left|UV scroll]]
    10 KB (1,581 words) - 18:51, 25 March 2021
  • float4 colorFilterRemover(float4 color:COLOR0, float2 UV:TEXCOORD0) : COLOR0{ color *= tex2D(SamplerTex, UV);
    3 KB (431 words) - 16:00, 1 September 2023
  • * '''flipUV''': A bool representing whether a UV orientation should be flipped.
    3 KB (378 words) - 21:48, 7 December 2021
  • * '''flipUV''': A bool representing whether a UV orientation should be flipped.
    3 KB (439 words) - 21:11, 23 September 2021