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  • ...0. Чтобы запросить новую функцию или событие, напишите об этом [[Requested Functions and Events|сюда]]. [[es:Client Scripting Events]]
    2 KB (82 words) - 00:56, 2 September 2018
  • ...o que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou https://github.com/multitheft ...disponibilizam novas funcionalidades, como funções utilitárias. Estas funções não são nativas e exigem que o módulo seja carregado para funcionarem.
    3 KB (436 words) - 00:36, 3 January 2022
  • ...o que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou http://bugs.mtasa.com (també ...ar no dia-a-dia. Para conhecê-las, visite a página [[Useful_Functions|funções úteis]]
    3 KB (480 words) - 17:10, 20 February 2022
  • * Make a general purpose resource that provides useful functions to other resources. * Finish documentation for [[:Category:Incomplete|Incomplete functions]] - ask in #mta.scripting if you're not sure of something.
    4 KB (568 words) - 19:05, 31 March 2024
  • * Finalizați documentația pentru [[:Category:Incomplete|Incomplete functions]] - întrebați în #mta.scripting dacă nu sunteți sigur de ceva. * Adăugați exemple la [[:Category:Needs Example|functions & events missing examples]] - vă rugăm să le ''testați'' și, din nou,
    4 KB (667 words) - 17:13, 15 March 2023
  • Todo lo que es la programación ocurre dentro de los resources. Lo que éste haga define s ...primero que debes tener en cuenta al iniciarte en la programacion en LUA, es conseguir un editor que funcione para ello. Esto hace mucho más facil tu t
    23 KB (3,689 words) - 19:45, 7 April 2014
  • The '''source''' variable indicates who triggered the event. Since a player has joined when the code is triggered, you use this variabl ...inHandler, which indicates the function that has to be triggered after the event is triggered. Other details will be explained later in another example, now
    22 KB (3,205 words) - 05:39, 11 November 2013
  • The '''source''' variable indicates who triggered the event. Since a player has joined when the code is triggered, you use this variabl ...inHandler, which indicates the function that has to be triggered after the event is triggered. Other details will be explained later in another example, now
    22 KB (3,438 words) - 17:27, 9 March 2024
  • De '''source''' variabel geeft aan wie de event veroorzaakte. Wanneer een speler de code afspeelt, gebruik je deze variabel ...En joinHandler, dat aangeeft welke functie afgespeeld moet worden nadat de event is veroorzaakt. Andere details zullen later uitgelegd worden, laten we voor
    21 KB (3,450 words) - 03:43, 10 March 2013
  • ''source'' variable batata hai ke kis ne event ko trigger kiya hai. Jab koi player join karta hai, ap is code ko ye pata l ...i. Aur 'joinHandler' jo batata hai ke konsa function trigger ho ga jab ham event ko trigger kareu gay. Aur details agge explain ki jain gi aik aur example m
    22 KB (3,653 words) - 06:13, 25 October 2014
  • Zmienna '''source''' wskazuje, kto wywołał event (zdarzenie). Gdy gracz dołączy, kiedy kod jest wykonywany, zmiennej tej u ...Handler''', które wskazuje na funkcję, która ma być wywołana po tym, kiedy event się zaczął. Wszelakie inne detale zostaną wyjaśnione w dalszej częśc
    14 KB (2,053 words) - 10:57, 29 May 2022
  • event ...yers position. Since players are Elements, we first jump to the '''Element functions''' where we find the [[getElementPosition]] function. By clicking on the fu
    26 KB (2,258 words) - 00:57, 4 April 2022
  • A ''debugscript 3'' beírásával az összes üzenet látható. A 3-as és a 2-es szint a legtöbb helyzetben ajánlott. A ''debugscript''-nek engedélyezett Most észre vesszük, hogy mindkét handler functions kétszer hajtódik végre, amikor egy járműben vagyunk, de csak egyszer,
    20 KB (3,265 words) - 20:25, 21 February 2021
  • ...láljuk a funkciókat, amiket használnunk kell, látogassunk el a [[Scripting Functions|Szerver Scriptelési Funckiók]]hoz. Először is, le kell kérnünk a ját ...ásik funckió, ami lehívja a járművet. Mégegyszer megkeressük a [[Scripting Functions|Szerver Funkciók Listá]]jában, most - miután járművekről beszélünk
    24 KB (4,290 words) - 14:02, 3 December 2018
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