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  • This example creates an editbox and prints a message when it has changed outputChatBox("The box now reads: " .. guiGetText(element))
    1 KB (125 words) - 21:40, 20 July 2020
  • string guiGetText ( element guiElement ) ...tive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
    2 KB (286 words) - 08:06, 5 August 2021
  • ...l text = table.concat({...}, " ") -- if the text has spaces this will turn it into a string ...local success = setClipboard( text ) -- set the clipboard and find out if it worked
    2 KB (209 words) - 10:34, 2 July 2021
  • * '''label''': The label you want to add effects to it. ...guiCreateLabel(position[1] + 1, position[2] + 1, size[1] + 1, size[2] + 1, guiGetText(label), false, getElementParent(label) and getElementParent(label) or nil)
    3 KB (320 words) - 18:25, 30 April 2018
  • ...n text length, alongside an "Output!" button. When the button is clicked, it will output the message in the edit box into the chatbox. -- create an edit box and define it as "editBox".
    1 KB (194 words) - 21:53, 12 December 2020
  • {{OOP||[[GUI widgets|GuiElement]]:setText|text|guiGetText}} ...position of the element telling you what kind of element you have clicked. It hides after 5 seconds.
    1 KB (195 words) - 17:20, 21 November 2018
  • ...creates an edit box and an OK button. The user types in his password, and it checks if the password was correct -- create an edit box and define it as "editBox"
    2 KB (280 words) - 14:20, 27 April 2020
  • *'''button:''' the name of the button which will be clicked, it can be ''left'', ''right'', ''middle''. ...ouse button, will be ''down'' if the mouse button was pushed, or ''up'' if it was released. '''Please note currently only the ''up'' state is supported.'
    2 KB (337 words) - 16:40, 19 October 2022
  • local username = guiGetText(edtUser) local password = guiGetText(edtPass)
    16 KB (646 words) - 13:09, 7 February 2021
  • Returns an [[element]] of the created [[Element/GUI/Button|button]] if it was successfully created, false otherwise. ...es an edit box alongside an "Output!" button. When the button is clicked, it will output the message in the edit box into the Chat Box.
    3 KB (398 words) - 08:09, 30 October 2023
  • -- if its a digit or * or #, then append it to the end of the display guiSetText(keypadLabelDisplay,guiGetText(keypadLabelDisplay) .. text)
    16 KB (2,326 words) - 12:03, 26 November 2018
  • Returns a gui-edit element of the created edit box if it was successfully created, false otherwise. ...es an edit box alongside an "Output!" button. When the button is clicked, it will output the message in the edit box into the Chat Box.
    3 KB (448 words) - 08:09, 30 October 2023
  • -- if its a digit or * or #, then append it to the end of the display guiSetText(keypadLabelDisplay,guiGetText(keypadLabelDisplay) .. text)
    17 KB (2,724 words) - 20:58, 15 December 2018
  • ...] line in the "joinHandler" function in your code, as we will be replacing it with a GUI alternative in this tutorial)''. We'll also take a look at clien All the GUI must be made client-side. It is also a good practice to keep all the client scripts in a separate folder
    16 KB (2,493 words) - 17:19, 20 June 2024
  • ...hand, however, your choice of type depends on the situation you are using it for. ...mean that all the components are attached to the window and will move with it, but also that any changes done to the parent window will be applied down t
    16 KB (2,457 words) - 12:11, 16 January 2022
  • ...mean that all the components are attached to the window and will move with it, but also that any changes done to the parent window will be applied down t ...indow function is now complete, but it won't do anything until we call it. It is recommended to create all GUI when the client resource starts, hide them
    15 KB (2,448 words) - 12:30, 30 June 2013
  • -- this means it will only trigger when its own resource is started -- attach the event onClientGUIClick to btnLogin and set it to trigger the 'clientSubmitLogin' function
    17 KB (2,537 words) - 13:25, 7 July 2022
  • -- this means it will only trigger when its own resource is started -- attach the event onClientGUIClick to btnLogin and set it to trigger the 'clientSubmitLogin' function
    17 KB (2,820 words) - 18:33, 18 November 2018
  • local username = guiGetText(edtUser) local password = guiGetText(edtPass)
    17 KB (2,599 words) - 20:41, 7 April 2014
  • local nomeDeUsuario = guiGetText(editUsuario) local senha = guiGetText(editSenha)
    17 KB (2,762 words) - 06:17, 21 October 2015
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