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  • ...acă întâmpinați această problemă, adăugați setRadiOChannel(0) la începutul script-ului, în afara oricărei alte funcții.}}
    2 KB (223 words) - 23:14, 18 August 2021
  • When the script this piece of code is in is tried to be loaded, debugscript will output som :{{Debug info|Loading script failed: myResource\script.lua:2: 'then' expected near ´outputChatbox'}}
    18 KB (2,760 words) - 16:40, 15 April 2017
  • guiGridListAddRow (gridList, "Lua", "Script")
    2 KB (245 words) - 05:38, 3 March 2023
  • *Removed the random pickups script, you may now use (http://development.mtasa.com/index.php?title=Element/Pick
    2 KB (247 words) - 16:23, 11 November 2011
  • '''2.''' Grant resources permission to use script functions and functions of other resources. Examples:<br \> ...a resource to use the call function to use exported functions from another script
    10 KB (1,482 words) - 20:29, 6 December 2020
  • ...ction allows developers to import [[DGS_OOP_Class|DGS OOP Class]] into his script.
    2 KB (241 words) - 02:44, 17 July 2021
  • ...fr/Debugage|Tutoriel: Le débugage]] - Comment trouver les erreurs dans son script ...ory:Resource|Catalogue des ressources]] - Vous devez le lire pour faire un script appropriés
    5 KB (743 words) - 04:50, 10 February 2012
  • ...n while playing a map. The object can be from the map file or created in a script.
    2 KB (240 words) - 16:17, 13 February 2015
  • This script spawns a Rhino on top of one lucky individual. This script spawns a Rhino on top of the local player.
    8 KB (656 words) - 15:10, 11 September 2021
  • ...The server can only return the water color, if it has actually been set by script.
    2 KB (280 words) - 15:02, 7 August 2016
  • This script notifies when its resource has been loaded using a debug message:
    2 KB (242 words) - 15:29, 20 June 2024
  • ...c, 3-D models in the GTA world. Objects only represent models created by a script, they do not represent models that are part of the GTA's default landscape.
    2 KB (255 words) - 17:31, 22 May 2024
  • This small script is an example of detecting if a player is within a certain defined colshape
    2 KB (258 words) - 12:06, 10 October 2018
  • ** '''type:''' Typ tego zasobu, które mogą być w postaci "gamemode", "script", "map" i "misc". *'''<script />''' Kod źródłowy dla tego zasobu, możliwe parametry:
    6 KB (896 words) - 00:38, 3 January 2022
  • <script src="script.lua" />
    22 KB (618 words) - 06:22, 2 May 2020
  • When the script this piece of code is in is tried to be loaded, debugscript will output som :{{Debug info|Loading script failed: myResource\script.lua:2: 'then' expected near ´outputChatbox'}}
    18 KB (2,815 words) - 08:56, 4 July 2022
  • ...colshape as child elements. These are the elements that are created by the script, for example, the marker, the colshape and one of the blips are probably us ...memode. The dynamic map is empty (it could contain elements if there was a script in it though), while there is a map called 'as-farm.map', that contains a n
    7 KB (1,039 words) - 08:12, 24 October 2022
  • ...riable instead of this function. Using this function will be worse for the script performance than with a variable.}}
    2 KB (288 words) - 21:56, 12 December 2020
  • '''2.''' Conceder permissão a recursos para usar funções de script e de outros recursos. * Permitir um recurso utilizar funções exportadas por um script a partir do [[call]].
    9 KB (1,448 words) - 01:16, 3 January 2022
  • ...each race, instead of having all of them in the same resource as the main script, they can be stored in separate resources and then loaded simply with the " ...ontains the spawnpoint data for the players, and load the data in the main script when the player needs to spawn.
    9 KB (1,213 words) - 09:38, 7 March 2015
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