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  • -- this turns on wordwrap so if your text goes over the edge of the label, it will wrap around and start a new line automatically -- this means it will only trigger when its own resource is started
    13 KB (1,992 words) - 08:28, 12 November 2018
  • ...mean that all the components are attached to the window and will move with it, but also that any changes done to the parent window will be applied down t ...indow function is now complete, but it won't do anything until we call it. It is recommended to create all GUI when the client resource starts, hide them
    15 KB (2,448 words) - 12:30, 30 June 2013
  • setCameraTarget(source, source) ...ch from this tutorial is [[Introduction to Scripting GUI]], you may follow it to see how Graphical User Interface in MTA:DM is drawn and scripted.
    21 KB (3,450 words) - 03:43, 10 March 2013
  • setCameraTarget(source, source) ...otra forma, la pantalla quedará en negro!. Lo mismo pasa con la función ''setCameraTarget''; si no la usas, el jugador no podrá verse a sí mismo, si no que mirará
    23 KB (3,689 words) - 19:45, 7 April 2014
  • * Made it able to set velocity on (dynamic) objects * Added target position as alternative to [[setCameraTarget]]
    13 KB (1,667 words) - 08:55, 4 November 2017
  • setCameraTarget(source, source) -- نجعل هدف الكاميرا هو اللاعب As we can see, it provides several parameters: the player who called the command, the command
    26 KB (2,258 words) - 00:57, 4 April 2022
  • -- this means it will only trigger when its own resource is started -- attach the event onClientGUIClick to btnLogin and set it to trigger the 'clientSubmitLogin' function
    17 KB (2,537 words) - 13:25, 7 July 2022
  • -- this means it will only trigger when its own resource is started -- attach the event onClientGUIClick to btnLogin and set it to trigger the 'clientSubmitLogin' function
    17 KB (2,820 words) - 18:33, 18 November 2018
  • setCameraTarget(source, source) ...Vous devez aussi dire à la camera de suivre le joueur grâce à la fonction 'setCameraTarget' (sinon il verra une mer bleu).
    24 KB (3,773 words) - 11:24, 16 February 2021
  • -- define our custom event, and allow it to be triggered from the client ('true') setCameraTarget(client, client)
    17 KB (2,599 words) - 20:41, 7 April 2014
  • setCameraTarget(source, source) ...contrário, a tela ficará preta (e você não verá nada). Outra função é a ''setCameraTarget()'', que foca a câmera do jogo no seu personagem (do contrário, a câmera
    27 KB (4,378 words) - 02:10, 6 December 2014
  • setCameraTarget(source, source) [[it:Introduzione allo scripting]]
    14 KB (2,053 words) - 10:57, 29 May 2022
  • setCameraTarget(client, client) [[it:Introduzione_allo_scripting_della_GUI]]
    17 KB (2,762 words) - 06:17, 21 October 2015
  • ...d replaced CEGUI-integrated [https://www.freetype.org/ FreeType] by adding it as its own dependency ([https://github.com/multitheftauto/mtasa-blue/commit * Added ability to use peds and vehicles as a camera target using [[setCameraTarget]] ([https://github.com/multitheftauto/mtasa-blue/pull/1753 #1753] by '''The
    28 KB (3,414 words) - 19:46, 16 June 2023
  • setCameraTarget(client, client) [[it:Introduzione_allo_scripting_della_GUI]]
    25 KB (574 words) - 09:38, 26 April 2020
  • setCameraTarget(source, source) [[it:Introduzione allo scripting]]
    22 KB (3,653 words) - 06:13, 25 October 2014
  • setCameraTarget(source, source) -- get the position and put it in the x,y,z variables
    36 KB (778 words) - 14:57, 15 May 2024
  • setCameraTarget(source, source) [[it:Introduzione allo scripting]]
    24 KB (4,290 words) - 14:02, 3 December 2018
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