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  • {{Note|The function will not reset far clip distance client-side, unless it is rel {{Note|The function will reset the far clip distance to ''false'' server-side, as
    878 bytes (103 words) - 13:14, 3 August 2014
  • {{Note|This event works only with weapons which have enabled bullet sync.}} ...which was hit by a shot. Currently this can be only another [[player]]. '''Note: hitElement could be incorrect and should not be relied upon.'''
    1 KB (183 words) - 03:03, 27 September 2018
  • I've added the last "needs checking" note as a response to [[http://forum.mtasa.com/viewtopic.php?f=91&t=83443&p=7590
    144 bytes (25 words) - 12:42, 20 December 2014
  • {{Note|Using attachElements with the camera and the main player can interfere with {{Note|Using setElementPosition/Rotation/Matrix on the camera element will automat
    914 bytes (107 words) - 21:57, 9 October 2020
  • The event is triggered when the whitelist has changed. Note that this event is only triggered if the request window was confirmed by ac {{Note|Attaching the event to a webbrowser won't work. Attach it to the root eleme
    1,017 bytes (120 words) - 19:24, 19 September 2018
  • {{Important Note|The client-side version of this function can only be used on client-created {{Note|This function does not change when an element will be destroyed - Elements
    2 KB (316 words) - 13:51, 6 August 2016
  • {{Note|The '''player''' who clicked the dgs-element is always the [[localPlayer]]. {{Note|If you want to ask why everything is triggered... See the forth parameter o
    2 KB (263 words) - 07:12, 12 May 2024
  • {{Note| Returns an integer between '''25''' and '''32767''' (refer to the note above) of the maximum FPS that players can run their game at.
    1 KB (141 words) - 22:03, 22 May 2023
  • __NOTOC__{{Note|Please note the loading order that is used in the example as other orders can cause col {{Note|Collision libraries (.col files containing multiple collision models) are n
    1 KB (216 words) - 15:02, 1 May 2024
  • {{Note| attachElements استخدام هذا الفنكشن مع الكاميرا {{Note| [[setCameraTarget]] سوف يمسح اوتوماتيكياً هدف setEle
    1 KB (45 words) - 19:56, 1 March 2017
  • {{Note|Vehicles that are collisionless and have a driver will cause bugs.}} {{Note|Enabling a players collisions when they're inside a vehicle will cause bugs
    2 KB (214 words) - 16:27, 20 January 2020
  • {{Note|[[setCameraFieldOfView]] overrides the user game option in '''''Settings->V {{Note|[[setCameraFieldOfView]] does not affect the FOV for the following camera m
    2 KB (229 words) - 15:27, 26 August 2018
  • {{Note|[[setCameraFieldOfView]] overrides the user game option in '''''Settings->V {{Note|[[setCameraFieldOfView]] does not affect the FOV for the following camera m
    2 KB (230 words) - 09:23, 10 October 2020
  • {{Important Note|You can not use this function to draw vehicles and ped}} {{Important Note|This function doesn't obey any streaming limits, you can draw as many model
    2 KB (219 words) - 03:08, 17 October 2023
  • ''NOTE:'' When using optional arguments, you might need to supply all arguments be
    183 bytes (29 words) - 16:18, 6 April 2016
  • Note: this function is rather slow when drawing a lot of circles (e.g 25 circles
    227 bytes (43 words) - 22:38, 2 March 2014
  • ==Note==
    2 KB (230 words) - 14:30, 20 May 2018
  • {{Important Note|To reset the application ID, please use [[resetDiscordRichPresenceData]]}} {{Important Note|In order for the function to work correctly, the user must have their activ
    1 KB (162 words) - 18:39, 24 October 2023
  • ==Note==
    2 KB (235 words) - 13:39, 20 January 2018
  • ==Note:==
    1 KB (158 words) - 19:28, 21 February 2021
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