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  • ** '''type:''' Тип ресурса, может быть "gamemode" (игровой режим, мод), "script" (сценарий, скрипт), "map" (карта) или "misc" (раз *'''<script />''' Исходный код ресурса, возможные парам
    11 KB (506 words) - 15:47, 21 May 2024
  • ...a configuração. As vantagens são que o admin tem muito mais controle e seu script vai funcionar para qualquer servidor, contanto que o administrador o tenha
    5 KB (854 words) - 20:22, 1 April 2023
  • ...r that is connected to your server. For example, if you are running a game script with a scripted graphical user interface, or custom models, these need to b ...come in two formats, either a ZIP format or just a normal folder with the script files inside it. The MTA:SA server supports both these methods.
    16 KB (2,622 words) - 01:12, 3 January 2022
  • ...овых атрибута к экспортированному тегу функции в meta.xml, чтобы позволить Script Editor отображать описательную всплывающую
    16 KB (331 words) - 12:59, 6 September 2017
  • This resource applies a shader to the GTA world water. The Lua script shows how to use a timer to transfer the conventional water color setting t
    10 KB (1,581 words) - 18:51, 25 March 2021
  • {{BR/Nota|Leia [[Script security]] para ver dicas de como evitar trapaceiros ao usar [[PT-BR/Elemen
    7 KB (973 words) - 04:25, 7 August 2020
  • ...a cualquier jugador que esté conectado. Por ejemplo, si estás corriendo un script de juego con una GUI o modelos especiales (DFF), necesitan ser enviados al ...formatos, en formato ZIP o solo dentro de una carpeta con los archivos de script. El servidor MTA:SA soporta estos dos métodos.
    13 KB (2,080 words) - 17:01, 23 January 2022
  • |script cancelled |script cancelled (jack)
    14 KB (2,186 words) - 14:35, 6 November 2024
  • ...r input as we saw in MTA:Race. Users should NOT have to touch the gamemode script itself at all.
    8 KB (1,232 words) - 17:39, 21 August 2012
  • **'''tag''' (Значение по умолчанию "tag<nowiki>=</nowiki>script"). Строка, которая помогает идентифициров
    11 KB (309 words) - 19:15, 18 February 2020
  • ...i default, verranno mostrati solo il nome del player e il ping, ma con gli script si possono aggiungere nuove colonne specifiche per la gamemode con cui si s #Script annullato
    16 KB (2,449 words) - 17:10, 23 January 2022
  • * [[Client side scripts]] - Script-uri de tip client-side
    9 KB (1,387 words) - 18:30, 15 March 2023
  • * '''Personnaliser vos maps grâce au LUA.''' En liant un script LUA à celle-ci, vous pouvez contrôler une multitude de paramètres. Textu
    6 KB (927 words) - 21:13, 21 February 2021
  • |script törölve |script törölve (jack)
    13 KB (2,270 words) - 21:08, 21 February 2021
  • ...oup created by the admin resource but it works on the same principles. The script works with them by using [[hasObjectPermissionTo]]''
    9 KB (1,421 words) - 01:10, 3 January 2022
  • ...r input as we saw in MTA:Race. Users should NOT have to touch the gamemode script itself at all.
    9 KB (1,419 words) - 19:49, 19 April 2020
  • * [[Script security]] [[Image:usen.gif|Artykuł w języku angielskim]] - Jak pisać be
    11 KB (1,752 words) - 21:57, 13 October 2024
  • ...ead of the [[localPlayer]]) would be possible. For more information see: [[Script security]] article.}}
    10 KB (1,405 words) - 22:38, 29 April 2024
  • local debugMode = true -- If true, the script will draw the vectors used to compute the effect
    10 KB (1,278 words) - 12:10, 15 January 2022
  • ...n get the surface type a vehicle is on. This is useful if you want to do a script to dirt cars over time. Please note that this function doesn't count if the
    9 KB (1,220 words) - 23:00, 8 June 2024
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