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- ...version="1.0" name="PM System" description="Introduces /pm into MTA" type="script" /> <script src="server.lua" type="server" />14 KB (2,137 words) - 21:20, 15 September 2018
- <script src='code.lua' /> <script type='text/javascript'>15 KB (2,168 words) - 14:32, 25 August 2024
- |script cancelled |script cancelled (jack)24 KB (731 words) - 17:14, 23 January 2022
- Zapoznaj się z [[Script security|artykułem o bezpieczeństwie skryptów]] po więcej informacji ja11 KB (1,464 words) - 18:32, 12 September 2024
- ...rchivio .zip''' o semplicemente una '''cartella''' contenente i file dello script. Il server MTA:SA DM supporta entrambi questi formati.9 KB (1,351 words) - 16:55, 23 January 2022
- Este é um tutorial de script que explica o que é programação orientada a objetos e ensina como usar o9 KB (1,509 words) - 00:30, 19 August 2023
- <script src="script.lua" type="shared"/> <!-- this script will run separately both on client and server --> <script src="script.lua" type="client"/> <!-- define it separately on client -->70 KB (8,711 words) - 00:32, 9 June 2024
- ...e editor. For example, a map resource which uses custom models (and has a script to import these models) cannot be manipulated by default within the editor.15 KB (2,152 words) - 17:14, 23 January 2022
- ...es.ide dosyasının içinde de listelenmiştir.Bu araç ID numaraları bazı araç script fonksiyonlarında kullanılmaktadır.13 KB (2,225 words) - 17:07, 5 September 2015
- ...ni az új gui.lua fájlt a meta.xml-hez a fő resource-ba, és adja meg client script-ként: <script src="client/gui.lua" type="client" />13 KB (1,992 words) - 08:28, 12 November 2018
- ...ection of the tutorial. You should now have a basic, working vehicle spawn script.20 KB (2,848 words) - 13:34, 25 November 2018
- ...o original mediante un [https://es.wikipedia.org/wiki/Script lenguaje de ''script''].11 KB (1,831 words) - 12:35, 7 April 2018
- ...r nécessaire à leur fonctionnement. Par exemple, si vous faites tourner un script qui demande une intervention graphique à l'utilisateur, ou quelque chose d13 KB (2,008 words) - 21:10, 21 February 2021
- ...w have all the code needed on the client-side, so open up your serverside 'script.lua' file (from the [[Scripting Introduction|Introduction to Scripting]]) o ...ui.lua file in the meta.xml of the main resource, and label it as a client script:16 KB (2,457 words) - 12:11, 16 January 2022
- ...eplace the corrupt mod, since it can also still be a bad model (or a dodgy script, that, tell them this: deals with vehicle types, variants, upgrades etc, in15 KB (2,545 words) - 22:36, 13 July 2024
- Il driveby è gestito dallo script, e cambierà a seconda della gamemode.11 KB (1,581 words) - 21:51, 21 February 2021
- Soit un script modifie la façon de conduite ou alors le mode de jeu du serveur sur lequel11 KB (1,800 words) - 21:51, 21 February 2021
- ...w have all the code needed on the client side, so open up your serverside 'script.lua' file (from the [[Scripting Introduction|Introduction to Scripting]]) o ...ui.lua file in the meta.xml of the main resource, and label it as a client script:15 KB (2,448 words) - 12:30, 30 June 2013
- ...e editor. For example, a map resource which uses custom models (and has a script to import these models) cannot be manipulated by default within the editor.15 KB (2,517 words) - 23:11, 20 January 2021
- ...e="background:#cfcfcf;"| Disallow resource download errors/corruption (Lua script files)20 KB (2,935 words) - 22:12, 13 October 2024