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- This function allows you to make a specific element destroy with a dgs element. bool dgsAttachToAutoDestroy( element sourceElement, element dgsElement )1 KB (135 words) - 21:37, 3 May 2021
- ==Related scripting functions== [[en:Element/GUI/Static image]]574 bytes (91 words) - 18:54, 14 April 2021
- This function will enable/disable DGS element keeper. What is DGS Element Keeper?1 KB (169 words) - 23:21, 3 May 2021
- ==Related scripting functions== [[en:Element/GUI/Window]]668 bytes (107 words) - 19:10, 14 April 2021
- ==Related scripting functions== [[en:Element/GUI/Scrollpane]]383 bytes (22 words) - 18:50, 14 April 2021
- ==Related scripting functions== [[en:Element/GUI/Scrollpane]]383 bytes (22 words) - 18:51, 14 April 2021
- {{Client player functions}} {{Player functions}}545 bytes (79 words) - 20:26, 23 March 2018
- This event is triggered whenever the local player targets an element. element target790 bytes (93 words) - 00:06, 2 June 2013
- ==Related scripting functions== [[en:Element/DFF]]644 bytes (107 words) - 21:37, 14 April 2021
- ==Related scripting functions== [[en:Element/DFF]]523 bytes (82 words) - 21:37, 14 April 2021
- {{Client player functions hu}} {{Player functions hu}}740 bytes (114 words) - 20:12, 14 April 2021
- ...unction allows you to stop the specific element from destroying with a dgs element. bool dgsDetachFromAutoDestroy( element sourceElement, element dgsElement )1 KB (145 words) - 21:38, 3 May 2021
- This event is triggered when an element (like a player or vehicle) enters a collision shape. *'''theShape:''' the colshape that the element entered.1 KB (118 words) - 19:55, 21 July 2016
- This event is triggered when an element (like a player or vehicle) leaves a collision shape. *'''theShape:''' the colshape that the element left.1 KB (118 words) - 19:59, 21 July 2016
- This event is triggered when a physical [[element]] leaves a [[colshape]]. element theElement, bool matchingDimension1 KB (125 words) - 22:17, 2 April 2018
- {{Client player functions}} {{Player functions}}662 bytes (85 words) - 20:10, 14 April 2021
- Ein '''element''' ist eine generische Klasse, die fast alle [[entity|entities]] im Spiel d Jeder andere Elementtyp kann als abstraktes Element erstellt werden, das sich nicht auf eine [[entitiy]] des Spiels bezieht. Di1 KB (195 words) - 18:43, 30 June 2022
- This function focuses a defocused DGS element. Used primarily for edit fields, memos, browser etc. bool dgsFocus ( element dgsElement )901 bytes (106 words) - 22:34, 3 May 2021
- This event is triggered when the local client resizes a GUI element. The [[event system#Event source|source]] of this event is the GUI element that was resized.607 bytes (79 words) - 14:31, 20 May 2018
- ...resource is stopping. It is also triggered when a children element of this element is destroyed. It is not triggered on a player when they quit. The source of this event is the element that is being destroyed.951 bytes (127 words) - 15:14, 9 November 2018