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  • ...roup will have the permissions specified on the "Default" acl name list. ''Note: You will notice this group is special, in that it includes every user and ...er down the ACL and you will see the '''<acl name="Default" />''' listing. Note I have trimmed this list dramatically due to its length.
    4 KB (582 words) - 15:08, 11 June 2023
  • {{Note|This event does not work correctly pre 1.3.1-9-04627 {{Note|This event is triggered ahead of a sound beat the number passed is the play
    2 KB (207 words) - 14:13, 28 August 2023
  • {{Note|The '''player''' who clicked the gui-element is always the [[localPlayer]]. ...'' if the mouse button was pushed, or ''up'' if it was released. '''Please note currently only the ''up'' state is supported.'''
    2 KB (337 words) - 16:40, 19 October 2022
  • -- Note: The following values are not scaled. See second example for how to scale i Note: offsetY is 0.
    6 KB (656 words) - 22:13, 28 February 2021
  • {{note| Don't forget to give admin rights to the resource, in which you are using *'''responsiblePlayer:''' The player that is responsible for the event. '''Note''': If left out as in the second syntax, responsible player for the kick wi
    2 KB (220 words) - 00:17, 7 March 2021
  • {{Note|The resource using this function needs access to ''function.refreshResource '''Note:''' Checking for changes in all resources can result in lag for a short per
    2 KB (227 words) - 22:04, 17 May 2021
  • <!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writin Note = DGSElement:setAlpha|
    2 KB (225 words) - 15:14, 12 March 2023
  • {{Note|This event is '''ONLY''' for custom weapons that were created with [[create {{Note|This event is only triggered for custom weapons that are streamed in}}
    2 KB (233 words) - 17:30, 12 April 2019
  • {{Note|The '''player''' who clicked the dgs-element is always the [[localPlayer]]. {{Note|If you want to ask why everything is triggered... See the forth parameter o
    3 KB (354 words) - 14:41, 18 February 2021
  • '''Note:''' To prevent infinite loops, debug messages that occur inside the functio **'''Note:''' May return [[nil]] when the source could not be found
    2 KB (358 words) - 11:22, 11 April 2021
  • {{Note|This event is only for custom weapons that were created with [[createWeapon {{Note|This event is only triggered for custom weapons that are streamed in}}
    2 KB (234 words) - 11:06, 11 October 2018
  • {{Note|The '''player''' who clicked the dgs-element is always the [[localPlayer]]. {{Note|If you want to ask why everything is triggered... See the forth parameter o
    3 KB (354 words) - 14:42, 18 February 2021
  • Note that most vehicles don't need more than two colors. You can specify a veh
    1 KB (180 words) - 14:02, 6 May 2009
  • {{Note|You should avoid triggering events on the [[root element]] unless you reall {{Note|See [[Event_Source_Element|Event Source Element]] for a descriptive visuali
    3 KB (411 words) - 19:35, 8 April 2024
  • {{Note | This event only triggers from fullscreen minimize. [[onClientRestore]] ca
    617 bytes (71 words) - 11:55, 3 January 2020
  • {{Important Note|This function should only be used as a low-level function for advanced user ( '''note:''' use setPlayerVoiceMuted function if you are using the voice resource mo
    2 KB (249 words) - 23:09, 28 October 2019
  • {{Note|This function only works in development mode.}}
    686 bytes (70 words) - 17:28, 28 September 2021
  • ...amName''': The name of the stream. Note that this isn't the filename. Also note that this isn't always provided
    2 KB (228 words) - 23:56, 20 November 2018
  • '''Note''': Like all GUI functions, these are only available client side
    481 bytes (75 words) - 19:10, 14 April 2021
  • {{Note|Availiable only in custom fork of mta. see https://github.com/multitheftaut
    631 bytes (65 words) - 11:55, 18 September 2020
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