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  • ...D and COL files to replace an in-game model of a set of floors and unloads it again. col_floors = engineLoadCOL ( "models/office_floors.col" )
    1 KB (135 words) - 07:10, 30 May 2015
  • Therefore, unless it's really important, engineSetModelLODDistance should not be set to anything ...its) on clients that have a 'Video' tab draw distance setting of 100%, and it will help reduce lag for players who chose a lower draw distance in their s
    3 KB (449 words) - 16:36, 8 February 2022
  • col = engineLoadCOL( "garage.col" ) col = engineLoadCOL( "garage.col" )
    3 KB (337 words) - 11:59, 7 July 2022
  • ...is a client side function. Be sure to transfer your COL file by including it in the meta file. col engineLoadCOL ( string col_file / string raw_data )
    1 KB (216 words) - 15:02, 1 May 2024
  • Returns ''true'' if the model was successfully replaced, ''false'' if it failed for some reason, ie. the DFF or the model ID is not valid. col = engineLoadCOL( "MyModel.col" )
    3 KB (377 words) - 08:43, 7 September 2019
  • *'''modelID:''' The model it to replace the model of Returns ''true'' if the model was successfully replaced, ''false'' if it failed for some reason, ie. the DFF or the model ID is not valid.
    4 KB (582 words) - 21:45, 29 April 2024