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- 105 bytes (6 words) - 11:36, 21 November 2011
- Articles in this category are related to client functions.2,669 members (0 subcategories, 0 files) - 13:58, 30 September 2014
- 668 bytes (33 words) - 01:05, 25 November 2008
- 0 bytes (0 words) - 22:57, 17 February 2024
- 76 bytes (7 words) - 17:19, 5 June 2008
- <noinclude>[[Category:Functions templates]]</noinclude>785 bytes (71 words) - 21:26, 29 April 2024
- <noinclude>[[Category:Functions templates]]</noinclude>227 bytes (23 words) - 18:56, 29 April 2024
- <noinclude>[[Category:Functions templates]]</noinclude>706 bytes (53 words) - 17:17, 17 December 2023
- ...pment.mtasa.com/wiki/GetPlayerUserName) is listed in the Client Functions, when it is a Server Function. File functions already exists for client.. may be add File_Functions template to this page?307 bytes (44 words) - 17:27, 27 April 2011
- 31 bytes (3 words) - 19:08, 29 April 2024
- <noinclude>[[Category:Functions templates]]</noinclude>2 KB (149 words) - 23:24, 29 April 2024
- <noinclude>[[Category:Functions templates]]</noinclude>126 bytes (9 words) - 10:12, 22 November 2011
- 277 bytes (22 words) - 15:53, 6 June 2008
- <pageclass class="client"></pageclass> ...scripting functions that have been implemented and are available as native functions from the Deathmatch mod. To request a function, create an issue in [https:/2 KB (269 words) - 21:33, 29 April 2024
- <noinclude>[[Category:Functions templates]]</noinclude>322 bytes (31 words) - 19:10, 29 April 2024
- 378 bytes (39 words) - 16:35, 6 June 2008
- <noinclude>[[Category:Functions templates]]</noinclude>281 bytes (26 words) - 19:18, 29 April 2024
- <noinclude>[[Category:Functions templates]]</noinclude>146 bytes (14 words) - 19:31, 29 April 2024
- <noinclude>[[Category:Functions templates]]</noinclude>1 KB (131 words) - 00:06, 30 April 2024
- 3 KB (181 words) - 16:02, 6 June 2008
Page text matches
- ...'t have the necessary documentation for scripters to allow them to use the functions or events. Documenting these will require looking through the source code, == Client functions that need documenting ==602 bytes (83 words) - 04:34, 23 September 2021
- ...ed by either server or client side scripting. This class is created when a client or server script creates it and it is destroyed in the same way. ==Related scripting functions==356 bytes (54 words) - 23:15, 12 September 2007
- ==Related scripting functions== {{Resource functions}}341 bytes (44 words) - 18:01, 14 December 2018
- It can be found in '''Client/Client Core/Sources''' in Visual Studio. ==Namespace Functions==790 bytes (52 words) - 13:45, 14 May 2017
- ==Client Functions==275 bytes (33 words) - 05:51, 22 March 2016
- ==Client Functions==294 bytes (35 words) - 21:56, 5 December 2018
- ==Client Functions==296 bytes (35 words) - 22:00, 16 February 2024
- The sound element represents a custom sound sent to the client via the use of the file parameter inside the meta file and created either b ...und3D]] or [[playSound]] and can be manipulated with the following element functions:.687 bytes (96 words) - 22:03, 14 April 2021
- {{Client event}} ===Other client events===617 bytes (71 words) - 11:55, 3 January 2020
- ...]][[Category:Client functions]]</includeonly><noinclude>This is for shared functions that don't start with a lowercase letter.</noinclude>244 bytes (29 words) - 19:46, 29 December 2015
- The sound element represents a custom sound sent to the client via the use of the file parameter inside the meta file and created either b ...und3D]] or [[playSound]] and can be manipulated with the following element functions:.689 bytes (96 words) - 17:50, 18 July 2018
- ==Related scripting functions== ===Client===548 bytes (34 words) - 20:10, 14 April 2021
- ...reateWeapon|createWeapon]] can be manipulated with the following scripting functions. ==Related scripting functions==405 bytes (53 words) - 10:49, 15 April 2021
- ** Client_Scripting_Functions|Client Functions ** Client_Scripting_Events|Client Events484 bytes (56 words) - 18:42, 1 March 2021
- {{Client event}} ===Client resource events===1 KB (177 words) - 20:22, 19 February 2010
- {{Client event}} ===Client vehicle events===665 bytes (80 words) - 21:15, 12 August 2023
- ...sents pedestrians controlled by clients. A player object is created when a client connects to the server and destroyed when he quits. Players cannot be creat ==Related scripting functions==560 bytes (75 words) - 20:12, 14 April 2021
- {{Client event}} This event is triggered when the local client resizes a GUI element.607 bytes (79 words) - 14:31, 20 May 2018
- {{Client event}} ===Client event functions===553 bytes (72 words) - 14:31, 20 May 2018
- {{Client event}} ===Client vehicle events===576 bytes (70 words) - 00:35, 14 May 2012