Template:AR/Client ped functions: Difference between revisions

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__NOTOC__
{{Server client function}}
Creates a Ped in the GTA world.


==Example==
<section name="Server" class="server" show="true">
This example creates an ped when the resource starts:
<syntaxhighlight lang="lua">
function pedLoad ( name )
  createPed ( 120, 5540.6654, 1020.55122, 1240.545 )
end
addEventHandler ( "onResourceStart", getResourceRootElement(), pedLoad )
</syntaxhighlight>
</section>
<section name="Client" class="client" show="true">
This example creates a ped, and makes it damage proof:
<syntaxhighlight lang="lua">
thePed = createPed(120, 5540.6654, 1020.55122, 1240.545) -- Creates a ped
function cancelPedDamage()
cancelEvent() -- Cancels the onClientPedDamage event
end
addEventHandler("onClientPedDamage", thePed, cancelPedDamage) -- When thePed is damaged, cancelPedDamage is called
</syntaxhighlight>
</section>
==Issues==
{{Issues|
{{Issue|7970|Peds with weapons malfunction due to weird totalAmmo and ammoInClip values}}
{{Issue|7371|Network troubled players can ruin ped sync}}
{{Issue|6048|Ped weapon isn't synced on join}}
{{Issue|5113|setPedControlState doesn't work on the control "enter_exit"}}
{{Issue|6287|Sync distance of unoccupied vehicles and peds should match stream distance}}
{{Issue|8790|Using setElementHealth on a dead ped makes it invincible}}
{{Issue|5725|Ped fireing Projectiles doesn't work}}
{{Issue|4921|Improve ped synchronization}}
{{Issue|5840|ped position not synced to server after falling through the ground}}
{{Issue|6682|Server doesnt update ped position after warping it to vehicle}}
{{Issue|6506|Ped animation is only visible if it was set while player was in stream distance from source ped}}
{{Issue|4596|Serverside peds have their animations not applied for joining players}}
{{Issue|4504|Peds shooting incorrectly}}
{{Issue|4008|Can't use giveWeapon() directly after createPed()}}
}}
==See Also==
{{Ped functions}}
[[ru:createPed]]

Revision as of 13:08, 10 February 2016