User:Lopez: Difference between revisions

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== Brudnopis ==
== Brudnopis ==
=== Future func template ===
<div style='font-weight: bold;background: #27C456;color:white;padding:2px; padding-left:8px;'>FUTURE</div><div style='border: 2px solid black;padding: 3px;'>
test
</div>
===Jak robić przekierowania na wiki?===
===Jak robić przekierowania na wiki?===
<pre style="overflow:auto"><nowiki>#REDIRECT [[Hasło docelowe]]</nowiki></pre>
<pre style="overflow:auto"><nowiki>#REDIRECT [[Hasło docelowe]]</nowiki></pre>

Revision as of 20:03, 28 October 2013

Dialog-warning.png Function has been disabled.

Reason/Note: Super hero already exists.


I don't have idea what I am doing.

Syntax

superhero createSuperHero (float x, float y, float z [, string name = "lopez", string nationality = "Poland", int intelligence = 1337, int force = 1337, int beauty = 1337 ] )

Returns

Returns the super hero element that was created. Returns false if the arguments are incorrect, or if the super hero limit of 1 is exceeded.

You can look to

Lolcontent fact about lopez: he created polish sa-mp wiki on 2009, but currently project is dead (sa-mp sux).

Greetings.

My bug reports

bugs

  • 7540 changing "move_speed" property with setWeaponProperty does nothing
  • 7719 [confirmed] getPedTotalAmmo() & getPedAmmoInClip() sometimes gets crazy
  • 7753 control states - bugs with crouch
  • 7760 grenade explode when it is destroyed

requests

  • 7541 [request] more properties in setWeaponProperty
  • 7631 [request] playPoliceRadioSound, playGTAScriptedSound


playGTAScriptSound

Click to collapse [-]
Client
playGTAScriptSound(int soundID, [bool looped = false])
playGTAScriptSound3D(int soundID, float x, float y, float z, [bool looped = false])

Sounds ID

Memory adress

Memory adress of main.scm function to play sound.

Click to collapse [-]
from main.scm

0952: load_soundtrack 0 -- 0 is id?
0953: get_soundtrack_status_to @23 - I think last argument is main.scm code block

0954: start_playing_loaded_soundtrack 
0955: end_playing_loaded_soundtrack
^ i think this is the old, bugged playMissionAudio function

043C: disable_sounds_after_fade 1 -- can be 1 or 0 

I think this is what Im looking for
018C: play_sound 1052 at 0.0 0.0 0.0 - this? SOUND_AMMUNATION_BUY_WEAPON 1052; I think 0 0 0 = no 3D sound
018C: play_sound 65535 at 2181.127 -2251.999 14.036 - another example; id 65535 doesnt exist in AudioEvents.txt
018C: play_sound 1058 at 0.0 0.0 0.0 
018C: play_sound 1053 at 0.0 0.0 0.0 

'--> 018C <--

Brudnopis

Future func template

FUTURE

test


Jak robić przekierowania na wiki?

#REDIRECT [[Hasło docelowe]]

Używając tego można zrobić przekierowanie z polskiej nazwa hasła na uniwersalny format. Przykład: Kolory pojazdów -> PL/Vehicle Colors

Dodawanie polskich haseł:

  • Hasło: PL/Nazwa
  • Kategoria: Poprawnie: Category:PL/Nazwa Niepoprawnie: PL/Category:Nazwa
  • Styl: Template:PL/Nazwa Niepoprawnie: PL/Template:Nazwa
  • Resource: ???

Spolszczone funkcje

Polskie szablony

Niewykorzystane polskie artykuły

Moje hasła (od początku)

̿̿ ̿̿ ̿̿ ̿'̿'\̵͇̿̿\з=( ͡° ͜ʖ ͡°)=ε/̵͇̿̿/’̿’̿ ̿ ̿̿ ̿̿ ̿̿