Zombiesystem script: Difference between revisions
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== Zombiesystem script == | |||
you can use this script for different things | |||
you can use this script for different things | it contains: | ||
it contains: | zombies with use of their own ai | ||
zombies with use of their own ai | housesystem | ||
housesystem | |||
inventory/loot system | inventory/loot system | ||
a carsystem to create cars that wil respawn | |||
a carsystem to create cars that wil respawn | at their original position when exploded | ||
at their original position when exploded | a spawnsystem | ||
a accountsystem | |||
a spawnsystem | |||
a accountsystem | |||
you can use all in one or just parts of the script | you can use all in one or just parts of the script | ||
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to help you so | to help you so | ||
I.zombielimit | |||
---- | |||
== I.zombielimit == | |||
<setting name="*zombielimit" value="100"/> | <setting name="*zombielimit" value="100"/> | ||
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setting it to 0 will make no zombie spawn | setting it to 0 will make no zombie spawn | ||
II.start items: | ---- | ||
== II.start items: == | |||
<setting name="*startweapon" value="22"/> | <setting name="*startweapon" value="22"/> | ||
<setting name="*startammo" value="60"/> | <setting name="*startammo" value="60"/> | ||
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<setting name="*startbandage" value="10"/> | <setting name="*startbandage" value="10"/> | ||
these settings are for the start/respawn weapons/items to be given to a player | these settings are for the start/respawn weapons/items to be given to a player | ||
III. spawnsystem | |||
---- | |||
== III. spawnsystem == | |||
<setting name="*allowspawn" value="true"/> | <setting name="*allowspawn" value="true"/> | ||
this setting is to use the scripts spawnsystem | this setting is to use the scripts spawnsystem | ||
putting the value to | putting the value to false will dectivate the spawnsys | ||
IV.modsystem | ---- | ||
== IV.modsystem == | |||
<setting name="*allowmods" value="true"/> | <setting name="*allowmods" value="true"/> | ||
allow the scripts mods to be replaced | allow the scripts mods to be replaced | ||
setting it to false wil disable the replacing | |||
V.commands | |||
---- | |||
== V.commands == | |||
<setting name="*carcreator" value="showcarcreator"/> | <setting name="*carcreator" value="showcarcreator"/> | ||
<setting name="*colcreator" value="showcolcreator"/> | <setting name="*colcreator" value="showcolcreator"/> | ||
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<setting name="*skillcount" value="mystats"/> | <setting name="*skillcount" value="mystats"/> | ||
these are for vital commands of the script | these are for vital commands of the script | ||
some need to be changed for security | some need to be changed for security | ||
or anybody could create stuff on your server | or anybody could create stuff on your server | ||
VI.Houseblips | ---- | ||
== VI.Houseblips == | |||
<setting name="*houseblips" value="true"/> | <setting name="*houseblips" value="true"/> | ||
adding blips to the scripts houses or not | adding blips to the scripts houses or not | ||
VII.Pingkicker | |||
---- | |||
== VII.Pingkicker == | |||
<setting name="*maxping" value="1000"/> | <setting name="*maxping" value="1000"/> | ||
maximum ping limit for pingkicker | |||
as players with high ping lag the other players | |||
VII. smal extra | ---- | ||
== VII. smal extra == | |||
<setting name="*slothbot" value="false"/> | <setting name="*slothbot" value="false"/> | ||
can the zombies from script use slothbot ai or not | can the zombies from script use slothbot ai or not | ||
(you need to have slothbot running) | (you need to have slothbot running) | ||
VIII.Decay | ---- | ||
== VIII.Decay == | |||
<setting name="*decay" value="20000"/> | <setting name="*decay" value="20000"/> | ||
the timer for decay of body's and pickups | the timer for decay of body's and pickups | ||
body's decay is 3X a round so actualy the body will disapear | body's decay is 3X a round so actualy the body will disapear | ||
in 60000 ms | in 60000 ms | ||
pickups 6X | pickups 6X | ||
---- | |||
== IX.Savesystem == | |||
---- | |||
using the savesystem : | |||
<setting name="*savesystem" value="true"/> | |||
if you choose to use the savesystem only | |||
the load and save of the items to be saved will | |||
happens with the events onPlayerLogin and onPlayerLogOut | |||
setting to fals wil disable the savesystemfalse | |||
---- | |||
using the autologin : | |||
---- | |||
<setting name="*autologin" value="true"/> | |||
---- | |||
the autologin sytem will create an account | |||
for the player based on the serial fom his pc | |||
the player logs in when all files are downloaded | |||
setting this to false will deactivate the autologin | |||
---- | |||
password for autologinaccounts | |||
---- | |||
<setting name="password" value="password"/> | |||
!!!!!CHANGE THE VALUE!!!!! | |||
no worry to change it more then 1 time | no worry to change it more then 1 time | ||
the script tags the accounts created by it | the script tags the accounts created by it |
Latest revision as of 13:13, 2 December 2013
== Zombiesystem script == you can use this script for different things it contains: zombies with use of their own ai housesystem inventory/loot system a carsystem to create cars that wil respawn at their original position when exploded a spawnsystem a accountsystem
you can use all in one or just parts of the script this is an explanation of the configs in meta.xml to help you so
I.zombielimit
<setting name="*zombielimit" value="100"/>
serves to put the limit of the scripts zombies the limit counts per player, for ex:adding 100 zombies to limit == 1000 zombies for 10 players if you are low on players it can work fine,but more players will lag your server setting it to 0 will make no zombie spawn
II.start items:
<setting name="*startweapon" value="22"/> <setting name="*startammo" value="60"/> <setting name="*startweapon2" value="26"/> <setting name="*startammo2" value="60"/> <setting name="*startpills" value="10"/> <setting name="*startbandage" value="10"/>
these settings are for the start/respawn weapons/items to be given to a player
III. spawnsystem
<setting name="*allowspawn" value="true"/>
this setting is to use the scripts spawnsystem putting the value to false will dectivate the spawnsys
IV.modsystem
<setting name="*allowmods" value="true"/>
allow the scripts mods to be replaced setting it to false wil disable the replacing
V.commands
<setting name="*carcreator" value="showcarcreator"/> <setting name="*colcreator" value="showcolcreator"/> <setting name="*spawncreator" value="showspawncreator"/> <setting name="*housecreator" value="showhousecreator"/> <setting name="*killcommand" value="iwannadie"/> <setting name="*killcount" value="mykills"/> <setting name="*skillcount" value="mystats"/>
these are for vital commands of the script some need to be changed for security or anybody could create stuff on your server
VI.Houseblips
<setting name="*houseblips" value="true"/>
adding blips to the scripts houses or not
VII.Pingkicker
<setting name="*maxping" value="1000"/> maximum ping limit for pingkicker as players with high ping lag the other players
VII. smal extra
<setting name="*slothbot" value="false"/> can the zombies from script use slothbot ai or not (you need to have slothbot running)
VIII.Decay
<setting name="*decay" value="20000"/> the timer for decay of body's and pickups body's decay is 3X a round so actualy the body will disapear in 60000 ms pickups 6X
IX.Savesystem
using the savesystem :
<setting name="*savesystem" value="true"/> if you choose to use the savesystem only the load and save of the items to be saved will happens with the events onPlayerLogin and onPlayerLogOut setting to fals wil disable the savesystemfalse
using the autologin :
<setting name="*autologin" value="true"/>
the autologin sytem will create an account for the player based on the serial fom his pc the player logs in when all files are downloaded
setting this to false will deactivate the autologin
password for autologinaccounts
<setting name="password" value="password"/>
!!!!!CHANGE THE VALUE!!!!!
no worry to change it more then 1 time
the script tags the accounts created by it
and updates the password (for those accounts only) on each restart of the script
i hope this is usefull