Zombiesystem script: Difference between revisions
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IX.Savesystem | IX.Savesystem | ||
use the savesystem :<setting name="*savesystem" value="true"/> true or false | use the savesystem : | ||
use the autologin :<setting name="*autologin" value="true"/> true or false | <setting name="*savesystem" value="true"/> | ||
password for autologinaccounts <setting name="password" value="password"/> CHANGE THE VALUE | true or false | ||
use the autologin : | |||
<setting name="*autologin" value="true"/> | |||
true or false | |||
password for autologinaccounts | |||
<setting name="password" value="password"/> | |||
CHANGE THE VALUE | |||
no worry to change it more then 1 time | no worry to change it more then 1 time | ||
the script tags the accounts created by it | the script tags the accounts created by it |
Revision as of 14:59, 1 December 2013
Zombiesystem script
zombiesystem:
you can use this script for different things it contains: zombies with use of their own ai housesystem
inventory/loot system
a carsystem to create cars that wil respawn at their original position when exploded
a spawnsystem
a accountsystem
you can use all in one or just parts of the script this is an explanation of the configs in meta.xml to help you so
I.zombielimit
<setting name="*zombielimit" value="100"/>
serves to put the limit of the scripts zombies the limit counts per player, for ex:adding 100 zombies to limit == 1000 zombies for 10 players if you are low on players it can work fine,but more players will lag your server setting it to 0 will make no zombie spawn
II.start items:
<setting name="*startweapon" value="22"/> <setting name="*startammo" value="60"/> <setting name="*startweapon2" value="26"/> <setting name="*startammo2" value="60"/> <setting name="*startpills" value="10"/> <setting name="*startbandage" value="10"/>
these settings are for the start/respawn weapons/items to be given to a player
III. spawnsystem
<setting name="*allowspawn" value="true"/>
this setting is to use the scripts spawnsystem putting the value to fals wil not activate the spawnsys
IV.modsystem
<setting name="*allowmods" value="true"/>
allow the scripts mods to be replaced
V.commands
<setting name="*carcreator" value="showcarcreator"/> <setting name="*colcreator" value="showcolcreator"/> <setting name="*spawncreator" value="showspawncreator"/> <setting name="*housecreator" value="showhousecreator"/> <setting name="*killcommand" value="iwannadie"/> <setting name="*killcount" value="mykills"/> <setting name="*skillcount" value="mystats"/>
these are for vital commands of the script some need to be changed for security or anybody could create stuff on your server
VI.Houseblips
<setting name="*houseblips" value="true"/>
adding blips to the scripts houses or not
VII.Pingkicker
<setting name="*maxping" value="1000"/> maxping for pingkicker
VII. smal extra
<setting name="*slothbot" value="false"/>
can the zombies from script use slothbot ai or not (you need to have slothbot running)
VIII.Decay
<setting name="*decay" value="20000"/>
the timer for decay of body's and pickups body's decay is 3X a round so actualy the body will disapear in 60000 ms pickups 6X
IX.Savesystem use the savesystem : <setting name="*savesystem" value="true"/>
true or false
use the autologin : <setting name="*autologin" value="true"/> true or false password for autologinaccounts <setting name="password" value="password"/> CHANGE THE VALUE no worry to change it more then 1 time the script tags the accounts created by it and updates the password (for those accounts only) on each restart of the script
i hope this is usefull