Zombiesystem script: Difference between revisions

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== Zombiesystem script ==
== Zombiesystem script ==
zombiesystem:
zombiesystem:
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to help you so
to help you so


----
I.zombielimit
I.zombielimit
     <setting name="*zombielimit" value="100"/>
     <setting name="*zombielimit" value="100"/>
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if you are low on players it can work fine,but more players will lag your server
if you are low on players it can work fine,but more players will lag your server
setting it to 0 will make no zombie spawn
setting it to 0 will make no zombie spawn
----


II.start items:
II.start items:
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     <setting name="*startbandage" value="10"/>
     <setting name="*startbandage" value="10"/>
these settings are for the start/respawn weapons/items to be given to a player
these settings are for the start/respawn weapons/items to be given to a player
----
III. spawnsystem
III. spawnsystem


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putting the value to fals wil not activate the spawnsys
putting the value to fals wil not activate the spawnsys


----
IV.modsystem
IV.modsystem
     <setting name="*allowmods" value="true"/>
     <setting name="*allowmods" value="true"/>
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allow the scripts mods to be replaced
allow the scripts mods to be replaced


----
V.commands
V.commands
     <setting name="*carcreator" value="showcarcreator"/>
     <setting name="*carcreator" value="showcarcreator"/>
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----
VI.Houseblips
VI.Houseblips
     <setting name="*houseblips" value="true"/>
     <setting name="*houseblips" value="true"/>
adding blips to the scripts houses or not
adding blips to the scripts houses or not
----
VII.Pingkicker
VII.Pingkicker
     <setting name="*maxping" value="1000"/>
     <setting name="*maxping" value="1000"/>
  maxping for pingkicker
  maxping for pingkicker


----
VII. smal extra
VII. smal extra
     <setting name="*slothbot" value="false"/>
     <setting name="*slothbot" value="false"/>
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(you need to have slothbot running)
(you need to have slothbot running)


----
VIII.Decay
VIII.Decay
     <setting name="*decay" value="20000"/>
     <setting name="*decay" value="20000"/>
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----
IX.Savesystem
IX.Savesystem
use the savesystem :<setting name="*savesystem" value="true"/>  true or false
use the savesystem :<setting name="*savesystem" value="true"/>  true or false

Revision as of 14:58, 1 December 2013

Zombiesystem script

zombiesystem:

you can use this script for different things it contains: zombies with use of their own ai housesystem

inventory/loot system

a carsystem to create cars that wil respawn at their original position when exploded

a spawnsystem

a accountsystem

you can use all in one or just parts of the script this is an explanation of the configs in meta.xml to help you so



I.zombielimit

   <setting name="*zombielimit" value="100"/>

serves to put the limit of the scripts zombies the limit counts per player, for ex:adding 100 zombies to limit == 1000 zombies for 10 players if you are low on players it can work fine,but more players will lag your server setting it to 0 will make no zombie spawn


II.start items:

    <setting name="*startweapon" value="22"/>
    <setting name="*startammo" value="60"/>
    <setting name="*startweapon2" value="26"/>
    <setting name="*startammo2" value="60"/>
    <setting name="*startpills" value="10"/>
    <setting name="*startbandage" value="10"/>

these settings are for the start/respawn weapons/items to be given to a player


III. spawnsystem

   <setting name="*allowspawn" value="true"/>

this setting is to use the scripts spawnsystem putting the value to fals wil not activate the spawnsys



IV.modsystem

    <setting name="*allowmods" value="true"/>

allow the scripts mods to be replaced



V.commands

    <setting name="*carcreator" value="showcarcreator"/>
    <setting name="*colcreator" value="showcolcreator"/>
    <setting name="*spawncreator" value="showspawncreator"/>
    <setting name="*housecreator" value="showhousecreator"/>
    <setting name="*killcommand" value="iwannadie"/>
    <setting name="*killcount" value="mykills"/>
    <setting name="*skillcount" value="mystats"/>

these are for vital commands of the script some need to be changed for security or anybody could create stuff on your server



VI.Houseblips

    <setting name="*houseblips" value="true"/>

adding blips to the scripts houses or not


VII.Pingkicker

    <setting name="*maxping" value="1000"/>
maxping for pingkicker



VII. smal extra

   <setting name="*slothbot" value="false"/>

can the zombies from script use slothbot ai or not (you need to have slothbot running)



VIII.Decay

    <setting name="*decay" value="20000"/>

the timer for decay of body's and pickups body's decay is 3X a round so actualy the body will disapear in 60000 ms pickups 6X



IX.Savesystem use the savesystem :<setting name="*savesystem" value="true"/> true or false use the autologin :<setting name="*autologin" value="true"/> true or false password for autologinaccounts <setting name="password" value="password"/> CHANGE THE VALUE no worry to change it more then 1 time the script tags the accounts created by it and updates the password (for those accounts only) on each restart of the script



i hope this is usefull