Zombiesystem script: Difference between revisions
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== Zombiesystem script == | == Zombiesystem script == | ||
zombiesystem: | zombiesystem: | ||
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to help you so | to help you so | ||
---- | |||
I.zombielimit | I.zombielimit | ||
<setting name="*zombielimit" value="100"/> | <setting name="*zombielimit" value="100"/> | ||
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if you are low on players it can work fine,but more players will lag your server | if you are low on players it can work fine,but more players will lag your server | ||
setting it to 0 will make no zombie spawn | setting it to 0 will make no zombie spawn | ||
---- | |||
II.start items: | II.start items: | ||
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<setting name="*startbandage" value="10"/> | <setting name="*startbandage" value="10"/> | ||
these settings are for the start/respawn weapons/items to be given to a player | these settings are for the start/respawn weapons/items to be given to a player | ||
---- | |||
III. spawnsystem | III. spawnsystem | ||
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putting the value to fals wil not activate the spawnsys | putting the value to fals wil not activate the spawnsys | ||
---- | |||
IV.modsystem | IV.modsystem | ||
<setting name="*allowmods" value="true"/> | <setting name="*allowmods" value="true"/> | ||
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allow the scripts mods to be replaced | allow the scripts mods to be replaced | ||
---- | |||
V.commands | V.commands | ||
<setting name="*carcreator" value="showcarcreator"/> | <setting name="*carcreator" value="showcarcreator"/> | ||
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---- | |||
VI.Houseblips | VI.Houseblips | ||
<setting name="*houseblips" value="true"/> | <setting name="*houseblips" value="true"/> | ||
adding blips to the scripts houses or not | adding blips to the scripts houses or not | ||
---- | |||
VII.Pingkicker | VII.Pingkicker | ||
<setting name="*maxping" value="1000"/> | <setting name="*maxping" value="1000"/> | ||
maxping for pingkicker | maxping for pingkicker | ||
---- | |||
VII. smal extra | VII. smal extra | ||
<setting name="*slothbot" value="false"/> | <setting name="*slothbot" value="false"/> | ||
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(you need to have slothbot running) | (you need to have slothbot running) | ||
---- | |||
VIII.Decay | VIII.Decay | ||
<setting name="*decay" value="20000"/> | <setting name="*decay" value="20000"/> | ||
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---- | |||
IX.Savesystem | IX.Savesystem | ||
use the savesystem :<setting name="*savesystem" value="true"/> true or false | use the savesystem :<setting name="*savesystem" value="true"/> true or false |
Revision as of 14:58, 1 December 2013
Zombiesystem script
zombiesystem:
you can use this script for different things it contains: zombies with use of their own ai housesystem
inventory/loot system
a carsystem to create cars that wil respawn at their original position when exploded
a spawnsystem
a accountsystem
you can use all in one or just parts of the script this is an explanation of the configs in meta.xml to help you so
I.zombielimit
<setting name="*zombielimit" value="100"/>
serves to put the limit of the scripts zombies the limit counts per player, for ex:adding 100 zombies to limit == 1000 zombies for 10 players if you are low on players it can work fine,but more players will lag your server setting it to 0 will make no zombie spawn
II.start items:
<setting name="*startweapon" value="22"/> <setting name="*startammo" value="60"/> <setting name="*startweapon2" value="26"/> <setting name="*startammo2" value="60"/> <setting name="*startpills" value="10"/> <setting name="*startbandage" value="10"/>
these settings are for the start/respawn weapons/items to be given to a player
III. spawnsystem
<setting name="*allowspawn" value="true"/>
this setting is to use the scripts spawnsystem putting the value to fals wil not activate the spawnsys
IV.modsystem
<setting name="*allowmods" value="true"/>
allow the scripts mods to be replaced
V.commands
<setting name="*carcreator" value="showcarcreator"/> <setting name="*colcreator" value="showcolcreator"/> <setting name="*spawncreator" value="showspawncreator"/> <setting name="*housecreator" value="showhousecreator"/> <setting name="*killcommand" value="iwannadie"/> <setting name="*killcount" value="mykills"/> <setting name="*skillcount" value="mystats"/>
these are for vital commands of the script some need to be changed for security or anybody could create stuff on your server
VI.Houseblips
<setting name="*houseblips" value="true"/>
adding blips to the scripts houses or not
VII.Pingkicker
<setting name="*maxping" value="1000"/> maxping for pingkicker
VII. smal extra
<setting name="*slothbot" value="false"/>
can the zombies from script use slothbot ai or not (you need to have slothbot running)
VIII.Decay
<setting name="*decay" value="20000"/>
the timer for decay of body's and pickups body's decay is 3X a round so actualy the body will disapear in 60000 ms pickups 6X
IX.Savesystem use the savesystem :<setting name="*savesystem" value="true"/> true or false use the autologin :<setting name="*autologin" value="true"/> true or false password for autologinaccounts <setting name="password" value="password"/> CHANGE THE VALUE no worry to change it more then 1 time the script tags the accounts created by it and updates the password (for those accounts only) on each restart of the script
i hope this is usefull